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Update 4.14.190 - Auto Translation for Chat, Troop Selection & Asset Transfers

Latest Update:

  • Troop Selection: additional buttons to select [25%], [50%] or [100%] of troops directly! Implements: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5604
  • Asset Transfers: the game now shows recently accepted monetary assets requested and sent to other nations. Can be viewed by clicking the [Transfers]-link in a nations information popup screen.
  • Events Replay: showing a user's display name (not username) during events display in multiplayer games.
  • Annihilation Goal: number of provinces owned are counted also. Improves: http://www.multiplayerhub.com/board/viewtopic.php?f=59&t=5617
  • Gifted Purchases: the invoices list now also shows the player that has received a gifted purchase (if applicable), rather than just "gifted".
  • Translations for Chat (Automatic): you can now configure foreign language chat messages to be translated to your own language automatically. :-D There is support for MyMemory, Yandex.Translate, Google Translate and Microsoft Translator. Some will need you to obtain an API key beforehand.
  • Translations: latest translations added - Thanks :-D
  • Map Downloads: internal map download manager improved (better memory/network IO).
  • Bugfix Opinion: the average opinion calculation also included eliminated nations (now only still alive nations considered).
  • Bugfix Crashes: while layouting image that had 0-size (division by 0).
  • Bugfix Crashes: during strange text alignment error (logging instead now).
  • Bugfix Crashes: finding glyph position where the transformation matrix could not be inverted.
  • Bugfix Crashes: while not being able to parse the ratings due to null pointer exception.
  • Bugfix Crashes: while editing a game name (admin function).
  • Bugfix Crashes: when game stats were not properly initialized (i.e. 'null').
  • Bugfix Crashes: while the translator enum wasn't properly initialized (partly 'null').
  • Bugfix Crashes: while updating game that hasn't had all GUI panels fully initialized yet.