Latest Update:
- End Game Statistics: Happiness & Population graphs added (will have no data missing for games that have already started!).
- End Game Statistics: Total Income & Expenses listed for each nation (will have no data missing for games that have already started!).
- Event Dialog GUI: improved & also added graph which shows progress over time.
- Protectorate Stripes: stripes now colored in the protector's color (non-white). :-D
- Clan Management: there now is a [Join]-button on each clan's profile to make joining the clan easier for others!
- Guide/Modding Updated: section about which assets we accept for modded maps, i.e. "Public Domain", "CC0" or "CC-BY".
- Translations: latest translations added - Thanks :-D
- Translations/Glyphs: missing Romanian & Chinese letters added.
- Translation Warning: you will now be warned if you are translating a language you are most likely non-native in. Also, please read the instructions!
- Translation Instructions: updated what we consider ban-worthy offenses. Translating isn't about use or you, it's to provide high-quality texts in other languages for players that are not fluent in English - Thanks!
- Translation Center Bugfix: very long texts could throw an error. The database wasn't able to index the text. Should be fixed now!
- Starting Games Early (multiplayer): confirmation dialog added so a game is not started early by mistake.
- Disjoining Rated Games: volatility will not change anymore when disjoining a rated game!
- Bugfix Gifting: gifting maps/coins/etc. was broken. The error "no access" is gone & you should be able to gift to other players again.
- Bugfix Stripe (purchasing): should now properly output an error for double purchases.
- Bugfix Freezes: games would sometimes not update due to duplicate IDs causing crashes.
- Bugfix Crashes (Modding): pressing key while no scenario was selected (rare occurance).
- Bugfix Crashes: during game setup (not everything was initialized fully when called).
- Bugfix Crashes: showing the number of available maps for download (count "bubble").