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Update 4.18.211 - Networking, Modding & Maintenance/Bugfix Update

Latest Update:

  • AI Difficulty: AI difficulty is now listed in multiplayer game info panel (only for new games).
  • Data I/O: updated writing and reading of data to use less memory (byte instead of 4-bytes in some cases). If you run a ~1+ year old version, then please upgrade, you won't be able to connect otherwise.
  • Network I/O: improved login speed by loading all information at same time (rather than 1-by-1).
  • Network I/O: improved speed in general by loading multiple objects at the same time (rather than 1-by-1).
  • Modding: max. travel distance for ships can be adjusted (between 1 and 3 tiles).
  • Modding: Story allows for links now using the {LINK:...}...{/LINK} tag.
  • Language: option to translate to Latin American Spanish (in addition to Spanish/Spain).
  • Language: latest translations added - Thanks :-D
  • Client: upgraded to latest backend (e.g. Android 9.0/SDK 28).
  • Server: upgraded login and purchase verification version (Google Authentication and Publisher v03).
  • Bugfix: elections would reset diplomacy even for games were diplomacy was turned off (and prevent nations from being attacked).
  • Bugfix: nation customization popup during game setup would be too wide for portrait view displays.
  • Bugfix: old JVM would not have the proper SSL certificates (removed the check to accept any).
  • Bugfix: installer for Mac fixed (stopped working on latest Mac OS).
  • Bugfix: potential issue synchronizing render/UI-thread with other threads (potentially prevents crashes).
  • Bugfix Crashes: when the branding image wasn't loaded but used for rendering.
  • Bugfix Crashes: threads not properly synchronized (render pool).
  • Bugfix Crashes: when internal time wasn't properly initialized (not epoch time).