Phase 6.1 content is now available in game!
Full 6.1 patch notes are available below, Phase 6 patch notes are available HERE, and you can watch either our Phase 6 Summary Video or our 70-minute-long Twitch preview, complete with Q&A Session to know everything you need to know about Phase 6.
You'll find the central feedback thread HERE
Enjoy,
The DTG Team
EARLY ACCESS PATCH 6.1 – FULL PATCH NOTES (71.2MB + 45.8MB PATCH)
New Features - Freedom Fishing Synchronized Multiplayer
Player Names (Steam ID) now appear in Multiplayer
Text Chat System Implemented in Multiplayer
Press ‘/’ to type a message
Press ‘C’ to toggle chat window on and off
Press ‘/’ to type a message and then ‘/W PLAYERNAME message text’ to send a private message to a player in your session
New Content - Boss Fish Names Added
The following boss fish now have names:
- Bream Boss 1 = Golenia (named by nundgg)
- Bream Boss 2 = Little Dipper (name by dupont.bart-2206)
- Bream Boss 3 = Reinhold (named by Lennart)
- Carp Boss 1 = Warrior (named by Pixelated Warrior)
- Carp Boss 3 = Big Al (named by The Yak)
- Carp Boss 4 = Bumba (named by Volkira)
- Carp Boss 5 = Dyleyon (name by The Lost Pariah)
- Carp Boss 6 = Carposaure (named by Djoko)
- Carp Boss 7 = Sorayuki (named by MegaGaara23)
Carp Boss 2 hasn’t been caught yet and remains to be named. The first player to catch Carp Boss 2 and post a picture HERE will get to name the fish.
Bug Fixes
Freedom Fishing Synchronized Multiplayer
- Fixed a number of crashes in multiplayer, especially related to connecting, disconnecting and reconnecting
Netting A Fish
- Character no longer walks after catching a fish
- You are no longer able to catch a fish before the net has completely gone into the water
Linear Complex - St John's Lake
- Landscape bugs in St Johns for anything less than Ultra settings
- Removed “Press F to Fish” location in St Johns
- Collision fixes in St John's lake
- Fish presentation tweaks
Updated Audio
- Audio mix tweaked for Training Lake and St John's lake
Known Issues
- The character will keep "auto walking" if chat is opened whilst walking.
- There is still the issue with hotkey commands in chat if the user presses Enter almost simultaneously with the key.
- If players characters are too far apart from each other in game they will not see chat messages. The host will see all messages but if guests are over 100 metres away from the host they will not see hosts posts and if guests 100 metres away from each other they will not see each others posts. As our lake is only 130 metres or so long this should be too much of a problem.