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Update #3 (version 0.9)

The main changes in this update are revamped wizard enemies found in the later levels, implementation of new weather effects to add some atmosphere variety to the starting levels and "multipick" to make picking of throwing weapons easier. In the following updates we will probably focus on adding new bosses to the game.

New features

  • There can be rainy or stormy weather in the forest and courtyard levels.
  • Multipick - when picking a throwing weapon all nearby throwing weapons of the same type are picked together.
  • New Necromancer and Wizard enemies which replace the old broken lich enemy.
  • Necromancer - summons demonic skeletons, throws balls of bones, teleports away when attacked.
  • Wizard - throws meteors on nearby heroes, fires fan of fireballs, teleports away when attacked.
  • New holy water potion - removes single random curse.

Fixes and changes

  • Crank is now a curse. Crank drops health at a slower rate.
  • Firecrackers boots recharges after 10 seconds (instead of 7).
  • Wooden chests don't play fanfare when opened. Fixed fanfare which sometimes played twice in multiplayer.
  • Golden Magic Banana - Only one banana peel is spawned on a critical hit.
  • Flying carpet ignores banana peels and doesn't trigger breakable bridge tiles.
  • Enemies trapped in a dwarven contraption device take damage periodically.
  • Enemies with shields trapped in dwarven contraption device or frozen do not block melee hits anymore.
  • Torturer spawns proper head sprites when decapitated or gibbed.
  • Offhand items: slower recharge of mana (especially for the decoy).
  • Burn and poison effects of items are slightly stronger.
  • Schnaps hits for only 1 hp now.