Our first update!
We were pretty busy last week contacting press and youtubers and managing all the stuff needed for the Early Access release. So this update contains mostly fixes of the major bugs reported by the players and some polishing.
Thanks everybody for their feedback, suggestions and all the positive reviews!
SlimeHead Boss Fixes
- Boss chest with loot is spawned when boss is killed.
- Spawns large soul when killed which resurrect one of the players if dead.
- Boss attacks does smaller knockbacks so players should not get knocked to the pit so easily.
- Boss attacks properly hits enemies.
- You cannot roll/evade through wave of thorns attack. Use jumps!
- Fixed bug where slimeballs spawned by the boss could get invisible and stuck above the pit.
- Slimeballs don't ignore decoy anymore and can be frozen.
Misc
- Changed head/body proportions of barbarian and assassin classes.
- Chests now have only 2 phases when lockpicking.
- Fanfare when chest is opened is not so loud.
- Iron boots can open chests without lockpicking.
- Iron boots breaks spikes.
- New shrinking disease.
- Skeletons has smaller chance to spawn torso on death.
- Jumping potion: gives jumping disease (which grants double jump if untreated).
- Exploding barrels are spawned immediately when a player gets pyroman curse.
- Options menu highlights different controls bound to the same keyboard key.
Fixes
- Turtle shell armor now drops pizza on hit (yay!)
- Fixed a bug, when whirlwind and charged attacks did not hit/push enemies.
- You can't roll/evade through spikes without taking damage anymore.
- When exiting level players won't take damage while level statistics menu is shown.
- Stomper enemy: stomps from jumps now hit other enemies in the area as well.
Pirate class is still under construction. We at least added, that rum disappears after usage, so pirate can use potions now.
We plan to focus on items next week to add some more variety.