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Update #2 (version 0.8)

Second update is here!
It contains some new items and various fixes. There are finally few items which can remove curses although they are pretty rare. We also raised hitpoints of some enemies which can be found later in the game.

New Items

  • Scroll of Blessings - gives a random blessing
  • Scroll of Escape - opens doors
  • Scroll of Redemption - removes curses
  • Scroll of Freeze - freezes all enemies in the room
  • Scroll of Transmogrification - transforms all items in the room randomly
  • Scroll of Duping - duplicates a random item near you
  • Scroll of Builder - covers all chasms in the room with platforms
  • Juggler's Magic Mirror - throwing weapons shoot one extra projectile backwards
  • Juggler's Wondrous Triplicator - throwing weapons shoot 3 projectiles instead of one
  • Goldjaw - you can eat gold for health
  • Flying Carpet - makes you levitate
  • Paladin's Belt - gives you immunity to curses

Misc

  • Golden Magic Banana grants only +10 vitality but can be stacked. Every critical hit spawns banana peels. Watch your steps!
  • Thief's Mask affects only small coins, for each mask hero receives 1 extra coin.
  • Frostblade weapon and Frost Boots don't require mutliple (critical) hits to freeze big enemies. Frozen enemy resets its frozen duration when frozen again.
  • Implemented new sound system which better handles situations when many sounds are played at once or within a short amount of time. Tweaked how sounds change volume and panning near edges of the screen.
  • Cave in the forest has a more visible entrance.
  • Beggar curse spawns less stones to prevent hundreds of stones in a room.
  • Projectiles and fireballs now hit barrels.
  • Decapitated archers should drop correct heads.
  • Fixed tooltips and controls when playing cards - on gamepad B (use-item) stops playing, X, Y and A (attack, jump and pick-up) flips the selected card.
  • Optimized performance in rooms with many bridge tiles.
  • Intro is skipped at start if it was already played before.