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Update #8 (version 0.13)

Today's update is bringing two new classes. They are probably completely out of balance, but still a lot of fun. We have our first spell casting class and a weird class depending on his fireball spitting familiars.

New stuff:

  • Battlemage class - Instead of evasive rolling battlemage uses evade button to cast one of his four basic spells. Spells are cast by holding the evade button and pressing attack, jump, use, or pick up button (trigger+X/Y/A/B on gamepad).
  • Warlock class - Warlock has low vitality but killing enemies will summon and upgrade demonic familiars for him to help in battle. Any familiar upgraded to maximum level prevents warlock from dying. Warlock cannot pick other familiars (they are too scared to join).
  • Protector's Plate armor - protects you from all projectiles.

Fixes:

  • Fixed bug where gamepad's deadzone was effectively bigger than it should have been. Even if deadzone was set to 0% some deadzone filtering was applied. Now you don't have to swing the thumbstick so much to make the hero move. If you find the new behavior too sensitive just increase the deadzone in the options menu.
  • Iron boots break spikes even when assassin is invisible.
  • Fixed Big Oak in forest not playing animation when given gold.
  • Fixed bats not showing sparks above their heads when stunned.
  • Bombastick's ignition delay changed to 10 seconds.
  • Stomping animation is slightly faster.
  • Fixed various glitches with skins, particles and other stuff.