This is our first update concerning progression in the game. It's just a basic framework, but we will be filling it up the next week, along with implementation of the game difficulty option.
Currently we have the first few challenges for unlocking classes and we are ready to count some simple statistics in the game. More unusual stuff will come later.
The classes remain unlocked in this version for the sake of testing, but you can still check your numbers to see, how are you progressing towards the different classes. We will appreciate any info about how quickly (or slowly) are you gaining those numbers. Any suggestions to lower or pump up the numbers are welcome.
Changes:
- Initial implementation of in-game challenges (achievements). Check Mighty Maximus in the Camp.
- New and more unified design of menus in camp.
- Damage done by Cyclops' Laser Eye and Arcane Ball is affected by spell damage.
- Fixed bug where player gets stuck when flying over banana peel in the final level.
- Deadzone setting for gamepads was split into two settings - deadzone for analog sticks and deadzone for analog triggers. This should help people having issues with triggers on the Xbox one controller.