Pirate class :lootjack:
- Pirate has a cannon which replaces his dash attack. Cannon ball knocks enemies back, crushes shields and its damage grows with your weapon damage.
- Parrot pecks enemies once in a while if they get close.
- While drunk the pirate fully regenerates in every new room.
- Drunken Master effect: All classes has 50% chance to automatically dodge incoming damage while drunk.
Challenges
- Increased values to unlock Adept of Magic, Librarian, Breaking Through, Gooooooal! and Color of Magic challenges.
- Demolition Man counts number of enemies hit with explosions now (instead of enemies killed with explosions).
- Grand Slam counts number of enemies slammed to the ground with the uppercut attack (instead of kills).
- Locked items in the camp show names of the challenges which unlocks them.
- Showing % of how many challenges are completed.
Other changes
- Now you can drop the currently selected item to the ground (for your friend to use in co-op game). On keyboard it's done by F key by default (can be remapped in options). On gamepad it's done by the Directional pad's Down button.
- Reworked skin for Cyclops' Laser Eye.
- New hats: Antlers, Cook's Hat, Safari Hat, Racer's Helmet, Beer Cap, Wyrd Sister's Hat
- Four new female faces.
- Enabled Hard difficulty: Permadeath. Increased damage to hero on hit. Increased enemy health. More enemies in battles.
- Enabled Insane difficulty: Permadeath. Increased damage to hero on hit. Increased enemy health. More enemies in battles. Vitality penalty -10.
- Now you can reset your progress in main menu in options > game settings. This will reset any progress of your hero, all the completed challenges and any game in progress.
- When joining multi-player game the game shows status of the connection instead of a black screen.
- Fixed a bug where enemy kill was sometimes not counted by challenges when the enemy was kicked or thrown from a grab.
- Fixed a bug where hero's body scale was not refreshed properly when switching gender in the camp.
The previous versions of the game was shipped with some internal debugging option enabled which caused the game to create some binary file on your disk each time a level was completed or the game was quit. These files can be deleted if you don't want these files to occupy your disk space.
On Windows these debugging files were saved in "Rampage Knights" directory in "Documents" (the directory where the game stores config file). On Mac the files were saved in "~/Library/Applications Support/Rampage Knights" directory. The files are named "save_" followed by some numbers and ".bin" suffix. For example "save_20150702_204745_0.bin". Each of these files has around 50kB and can be safely deleted.