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Version 0.23 Now Available in Public_Beta

- UPDATING TO THIS VERSION MAY CAUSE ISSUES WITH PREVIOUS SAVES -

Hello,

Apologies that it has taken longer than usual to get this update out. Due to focusing this series of updates on the Quest system I had to assess the things that were working and weren't working and then re-invent the way that this system works and is played. Which meant going to back to the drawing board, removing most of the code that was intertwined with it and starting again.

The good news is that I'm really happy with the direction the new system is going, there's still a fair way to go, but I wanted to get something out for those of you that were eager to see what's being worked on and give feedback.

The New System

The first thing you'll notice updating to this version is that there are now two new options available for Quests. Epic Quest or Free Quest...

The Free Quest System is fairly similar to the way that old questing used to work where you'll pick a settlement and quest type to visit. Into this new build I've included more pop-up menus in the style of the Confirm Boxes from previously, so rather than changing screens you'll now open a pop-up when selecting these settings and picking Heroes to go on Quests.

I also think that this is a much better breakdown for being able to select your Heroes and with the implementation of new coloured progress bars I'll be adding in their HP, MP and other statistics in a later version making it even easier when selecting your Heroes during quests.

FREE QUESTS are mainly going to be the way to earn Renown, Followers and limited amounts of Gold. It's likely as development progresses this mode will have more and more of its own benefits and will mainly be used by the Bounties mode that'll be coming soon. No experience or quest items can be be earned in Free Quests but up to 3 Free Quests can be undertaken at a time so it's a really good way to earn Renown. At the moment there's no way to explore new Quest Types or Settlements but this will return in some form or another within the next few updates.

EPIC QUESTS are the main way of making money, getting experience and earning items in the game now. Your Heroes will leave your kingdom and begin exploring the land undertaking tasks and clearing your Kingdom from evil. You can select the duration of the quest your Heroes however the longer they're away the more difficult the quests will be. It's not recommended to send your Heroes out on quests above their levels as you won't gain much from it.

During each stage your Heroes will face an event that randomly occurs (there's only a few at the moment, these will continue to increase over time) and you must choose how they handle the situation. Your decision will affect the overall outcome of the Quest. This will rely more and more on your Heroes in the party, their stats and health etc. as time goes on.

So at the moment it's very basic but the new framework is there and I'll be developing it over the next few updates.

I've also improved some of the UI features and added a Pause Icon to the screen when the game is paused.

So What's Next?

  • Improvements to the Epic Quest Algorythm
  • Improvements to the Free Quest Algorythm
  • Bounties Mode
  • Quest Objectives
  • Kingdom Objectives
  • Tutorial
  • Hero Improvements

So there's still some left to go until V0.3 is ready/released to public but this should give you some new things to play with and I hope you enjoy the new changes. If everything goes to plan these updates will be a bit more regular as more improvements to the system get made.

As always, thanks for all the support.

Regards,
SkatanicStudios