[Edit:] Version 0.1.811 fixes some bugs with pathfinding. Characters will now prioritising walking on Roads. This update also fixes depth-sorting and characters should now walk behind buildings instead of appearing on top-of them.
Version 0.1.8
Hello friends!
For those of you that have chosen to "Opt In" to the Public_Beta Build of the game will now get to experience and test out some of the new features available that are being worked on for the 0.2.0 "Economy Update" coming soon.
This build adds in a large amount of cool new things for you to play with as well as slightly smoother gameplay as we've worked on optimising the way that some of the systems are handled. Buildings / Roads are now handled slightly differently to help support future updates and we've introduced a basic save manager function to allow for multiple save games and a face-on breakdown of how each stored save has progressed.
If you've been looking for more building / management and economy. This is really for you as this update not only introduces upgrades to your buildings but the addition of supply chains to the game. The groggery can now be built to supply your Tavern with free grog - as opposed to restocking your Tavern when it runs out of grog! (which is now also possible)
As previously stated the Public_Beta build doesn't go through bug-fixing/testing before release so you can expect the possibility of running into some stability issues with the gameplay, but it'll help for early feedback of these bugs and reactions to the new features. The Public_Beta is free to opt-into by right-clicking on RPG Tycoon in your Steam Library and accessing the Betas tab from the properties menu.
If you uncover any bugs, please report them and be sure to mention that you're using the Public_Beta build please! This will help iron them out for the public release later on.
Update Notes
New Features
- Pressing "F" while placing Buildings will now Flip them.
- The Groggery has been added and can be used to regularly supply the Tavern with Grog for free.
- The Weapons store can now be placed and weapons can be transferred from your Inventory to the store to be sold to Adventurers
- Buildings can now be upgraded to perform better.
- Finance Screen Added to track monthly Sales and Spending
- Save slots have been added and can now be managed with a loading screen
Optimisation
- Building Placement and Road Placement has been Optimised
- Saving and Loading has been Optimised Slightly.
Balance
- Inventory has been limited to 8 items.
- Price for Roads have been lowered to 10
- Raised amount of Gold on New Game.
- Lowered Price of Tavern
- Lowered Price of House
- Adventurers spawning has been improved to reflect on followers.
Bug Fixes
- Fixed a bug that stops building menus to open during Build Mode if a building was selected whilst trying to place another building.
- Fixed a bug that allowed players to place buildings onto the starting roads that enter into the Kingdom.
- Other minor bug-fixes.
Thanks for all the support so far.
Skatanic Studios