Hello,
So it's been a busy couple of weeks here as work has been focused on getting everything ready for this release.
Priority has completely been placed on bug fixes and optimisation with this new update. As I've previously mentioned, I've been listening to feedback and I'm aware of the bugs that people were experiencing since the game has released.
With that said I'm happy to announce that this update comes with a large amount of changes to the way that the game runs. Lots of the systems have been re-written and optimised to remove most of the game-breaking bugs that some of you have been experiencing and should significantly improve frame rates on all systems.
From your feedback I've wanted to get a stable build of the game available, many of you are expecting the public release to be completely bug-free. So with this said any upcoming feature updates from this point will be pushed first to the new "public_beta" build for those who want to test new features before they become available to everyone and aren't necessarily bothered by the chance of bugs. When this build is then bug-fixed and bug free it will then be release to the default build and pushed to those who want a completely stable version of the game.
In other-words:
- The public_beta will have new content updated regularly but will possibly have bugs.
- The default build will be updated much less regularly but be as bug free as possible.
The new update also includes the first stage of the Weapons system. Your kingdom now has an inventory, during quests Heroes may recover weapons which you can either sell instantly for half of their value, or keep the items and equip them to heroes from within your inventory.
The next few updates as we try to reach 0.2 will focus on the game economy adding new buildings, new ways to earn money and better development of your kingdom. Such as a weapons shop to sell the weapons you recover to adventurers and better management of stores as well as a resource management system. (I'm toying with the idea of supply buildings such as a groggery where grog is created and then ported to your tavern)
Obviously due to the game being incomplete, there's still a few UI issues and design problems that I'm aware of and I'll be working to fix them in coming updates but all of the issues that were previously halting gameplay should now have been repaired. As always, thanks so much for the support and hopefully you'll all be pleased with this update.
Update Notes:
New Features:
- New Weapons System allowing players to recieve weapons to their Kingdoms inventory and equip them to Heroes to increase base stats.
- Added Confirm Boxes to Various Areas of the Game for players who are often unsure with their decisions the first time, alternatively this just aids from "accidental clicking".
- Animated Logo on the Main Screen to feel more "Indie"
- Added Equipment info to Hero menu
Balance:
- More Renown Earned From Quests
Optimisation:
- Optimised Walk Animations & Pathfinding with Improved Performance. Characters should no-longer get stuck or lost.
- Optimised New Game Option after Exiting to the Main Menu and Starting a New Game.
- Optimised Save and Load Game.
- Brought UI objects onto seperate layer. Such as Adventurer Speech and Progress Bars.
- Reworked Build Mode to Optimise Peformance.
- Reworked Depth Sorting to be better on Performance (Still some issues here & will remain working on it)
- Further Optimisation to Handling of In-Game Data
- Top Menu no longer jumps into place
- Game Now Pauses when in Build Mode
Bug Fixes:
- Fixed "double road placey" problem
- Fixed bug that stopped players progressing when returning from a quest with more than three heroes
- Fixed a Bug that stopped Heroes from Wandering Around once they entered the Kingdom
- Fixed duplication bugs with Heroes in the Quarters.
- Fixed bug where clicking on the "View" option in the Hero Menu would only show the last hired Hero.
- Fixed a bug that caused Hero's Speed Stats to default to 0 upon load of a previous savegame.
- Fixed a bug that caused mutliple copies of quests and settlements to be created upon load of a previous save.
- Fixed other game-breaking bugs.
As always, loading a previous savegame will cause issues. So please start a new game or CLEAN YOUR DATA