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Working to 0.1.7

Hello,

As much as I'd love to announce that there's a new update available unfortunately I've been busy this week tying up previous commitments that end this month so I've had less time than I'd liked to work on development.

In the time I have had I've continued working on the re-write to how buildings are implemented and placed into the game-world as I'm aware of some rather game-breaking bugs and freezing issues. So priority in the time I've had this week has been on developing optimisation to better handle this. I can announce that the game now fluidly runs when placing building, which is a huge improvement performance-wise. I've also noticed with this that the game seems to be freezing less.

There's a fair bit of content I'd still like to work on before reaching 0.1.7. I'd really like to start work on the weapons system, which will allow heroes to retrieve weapons and items from the quests that you send them on. The weapons they find will automatically enter into the kingdoms treasury, which you will then be able to decide whether or not to equip these weapons to your heroes or put them on sale in the weapon store, which adventurers would then visit much like they do the potion shop.

I think this will add a nice new bit of depth to the game and hopefully allow for a bit more customisation to your play style should you prefer to buff your kingdom or your heroes.

I'm not sure how long this will take, but I'll be prioritising the optimisation and bug fixing first and try to get a test build up during the week so people can be playing with a more stable build of the current game.

So watch this space for that and as always, thanks to all of you for your support.