Hey everyone,
I’ve just pushed a hot-fix to Alpha 9 that addresses some of the issues caused by the update that was stopping players from proceeding in certain areas of the game when re-loading a save.
Initially, I was going to wait a few weeks before taking care of the bugs and bring the fixes alongside all the new stuff with Alpha 10. However, I’m aware of how frustrating bugs like this can be so although I’m not finished with the content I’m working on for the new build of the game, I’ve patched the older build to include the fixes I've managed. There’s no major new features, because I’m mid-way through them with the development branch of 10 and they still need finishing/testing but it should fix most of the main issues players have been having with the game since the last build while I spend the time finishing Alpha 10. (There may be a few bugs that I haven’t addressed yet, expect those to come in a week or two with the new build.)
Patch Notes
New Features
- Added Green/Red state to Standard Buttons for Accept/Decline clarity.
- Updated the Icons in the Lower Third to be new, cleaner versions.
- Players can now rename their Kingdom in-game by clicking on the Kingdom name in the lower third.
Fixes/Improvements
- Modular Items now correctly restore to their correct state/variation on reload.
- Heroes now correctly assign to their own house on Reload.
- Heroes menu no longer crashes the game when attempting to open on reload.
- Kingdom name displays correctly in Lower Third instead of showing Defaultia on reload.
- Fixed bug that causes Quest Types to disappear as they unlocked.
- Fixed a display rounding bug when viewing hero stats in Hero menu.
- Fixed issue with Quest Supply screen locking the player from progression when reloading the game.
- Other minor fixes.
If you're interested in what I'm working on for Alpha 10, you can read the full post over on the blog.
As always, thanks for the continued support.
All the best,
Matt