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RPG Tycoon Updated to Alpha 11 - WORKSHOP SUPPORT!

Alpha 11 Trailer

https://www.youtube.com/watch?v=arBQwh0yHKA

I am incredibly excited to announce today that Alpha 11 of RPG Tycoon is now available and includes full steam workshop support. I've spent a huge amount of time working on improving the base mod system in the game by allowing support for custom mod folders, a manager system and the ability to upload those folders to the steam workshop. Since starting this project I've dreamt of players being able to extend the game much further than I can in the time I have available and I can't even begin to imagine what many of you will now find possible / achieve with what is on offer. During my time creating some demo mods, I discovered that if you name your files the same as any of the games original files they will be replaced on launch allowing you to completely retexture/reimagine the game any way you intend (you could completely redesign the game to be sci-fi themed  and set it on the moon should you so wish). If you're interested in creating your own mods I've created a page and some examples you can download over on the website to give you some tips on how to get started (it's super simple!), I've also included a basic overview of uploading your mod to the workshop in the video below.

Uploading to Workshop

https://www.youtube.com/watch?v=w_fXjzFneQI

More info on modding over on the site.

Alpha 11 brings a number of improvements to buildings and decorations including support for a road type into the building data so that I could add new roads into the game with ease. There are now various levels/styles of roads that unlock including brick, stone and marble! Similarly, there's now a variety of different terrain types available to choose from when starting a Kingdom so you're no longer stuck to a green wall of squares if you fancy somewhere a bit more rustic to build your Kingdom. The names of which, by the way, are now randomly generated too. I've had some incredible kingdom names come from the generator.  #RIPDefaultia

As well as this, I've introduced a new Guild system into the game to try and improve some of the mid-game gameplay. After building a guild hall you can affiliate your kingdom with a guild, guilds offer specific bonuses to your playstyle and will reward your end score greatly based on how you want to play each kingdom. You'll receive missions from your guild and completing the missions will gain experience, once a guild levels up you'll gain even better perks from the guild and you'll notice the new building levelling system that shows a visual difference between buildings one they've grown in level.

I've overhauled various other areas of the game to make them easier to use such as the improved school system that now relies solely on combining heroes to generate new heroes based on their tutors. The new and improved kingdom competition plaza will pit heroes from each kingdom against each other as they attempt to gain rewards and points for their Kingdom. As well as new training buildings that detail the specific statistic that they'll improve and a popup to show how that stat has been increased once training is complete.

All of this and more as I've also made various other improvements allowing players to interact with menus easier by sorting items, adjusting areas of balance to make things more challenging / less random as well as fixing a large number of bugs.

Due to post length restrictions the full patch notes are over on the site if you're interested.
 
With full support of custom content, I'm starting to feel the tail end of this now. I'm incredibly happy with where the game currently is at and I'm really grateful for all the feedback from you all. I'm very excited to see what you come up with and I'm on the home stretch now. In the next build I'll be trying to add more content, improve optimisation further and see if I can address the randomness of the quest supply system to make it more structured and give more feedback to the player. As well as any other balance that's needed.

As always thanks for the support and all the best.

Matt