Hi and Happy New Year.
I'd like to welcome everyone who picked the game up during the Winter sale. This was the most successful sale I've had for the game and I really appreciate you for supporting it at this stage.
I've just published an incremental patch for the game that fixes some issues / bugs with a couple of the features added in Alpha 12. There's also a couple of balance changes and improvements too.
Patch Notes:
- Fixed Unlock Condition for "Puppet On A String" Achievement
- Fixed Unlock Condition for "Explorer" Achievement
- Fixed Unlock Condition for "Supply & Demand" Achievement
- Fixed Unlock Conditions for End Game Achievements.
- Fixed Audio Muting
- Heroes can no longer be forced to recover when already recovering.
- Global Game Stats now get recorded when a game is continued, instead of exited upon Endgame.
- Inventory Capacity now resets to 30 properly.
- Training Buildings now process properly.
- Fixed a loading and saving bug relating to Guild Hall
- Fixed a Quit Game bug relating to Guild Hall
- Fixed a null pointer error when exiting the game upon Levelling Up.
- Added new research Options.
- Added new research Icons.
- Updated Help Menu to be more Helpful.
- Added "Guardian" Hero Class
- Added "Gadgeteer" Hero Class
- Adjusted research timings.
As mentioned in the last update, work is full steam ahead on v1.0 now. There's a lot to do before I can say or confirm anything but you can expect some news on it towards the end of January.
As always thanks for the support,
Matt