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0.9 Development Progress & RPG Tycoon at EGX

Hey,

I realise there hasn't been much word from me over the past couple of weeks and you should all be aware it's because I've been knuckling down on everything ready for Alpha 0.9 which I'm planning to make public in a couple of weeks.

I've posted an article over on the Blog detailing what's been going on over the past couple of weeks. Including a rather in-depth interview I recently did with CC2K about the game where I'm asked some interesting questions in regards my thoughts on the design of RPG Tycoon and plans for the future. I'd suggest watching it if you're interested.

I've also been ramping up features for the game and trying to get a build ready for EGX next week which I'll be attending with a test build of 0.9. Which I'm really excited to let you get your hands on, there's some interesting new features and improvements I've made to existing systems that should really change the game up.

Some of the stuff that's coming in 0.9:

- Improved UI
- Heroes now require their own home
- Multiple versions of the same building
- New Special Hero Type
- Improved Epic Quest Choices
- Improved Quest Supply System
- Basic Mod Support (Steam Workshop will likely be post-release)
- New Buildings
- Many bug fixes
- More performance improvements

There's a lot more information on the blog if you're interested, I just wanted you to know that 0.9 is coming. I'll be testing the new features out at EGX and then I'll probably take another week or two to get some final features in before going public. I want this update to feel/be big!

Everything is starting to come together.

Head over to the blog and subscribe to the newsletter too. That way you'll be notified by email of any important blog posts and game updates in a nice curated email by myself. No junk, just game stuff!

All the best,
Matt