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Post-Launch and 1.1 Update Plans

Hi Everyone,

It's been a little over a month now since RPG Tycoon launched and I just want to thank everyone who has picked it up the game and engaged with it since launch, many of you have been so positive about it and delivered such wonderful and friendly feedback, which I really appreciate.

As I mentioned on release, after working full time on the game for two years mostly on my own, I needed some time away to re-charge a little. It's been quite a hectic March for me personally and for the company.

I spent March amongst some of the most amazing and talented indie developers and enthusiasts from all over the world and took part in a 3 day game jam before spending a week in San Francisco for GDC where I spoke to a number of different folk from across the industry. It was a really pleasurable, inspirational and eye-opening experience, which was exactly the break I needed in order to get me refreshed for getting back into it!

Whilst away, I've been carefully reading your feedback. I've already had plans and started working on a 1.1 update which will integrate some of the discussed ideas from the RPG Tycoon community (that's you lot). One of the top requested features is allowing players access to game-balance. So the main feature of the update will include an advanced set-up mode for players that wish to completely tweak their experience of the game.

As with anything, now that more people have been playing I've noticed a number of bugs that had gone unnoticed before that need ironing out, so they'll always be top priority.

I'll also be working on further optimisation for performance and cleanup, as well as various UI and experience improvements.

Watch this space.

PS. It's been awesome seeing so many of you getting engaged with the workshop tools! I've played a few of the custom mods myself. If you want to get stuck into modding (it's super easy) there's a guide / videos here.