Hi,
This patch allows you to share and browse blueprints that solves a specific level. ːsteamhappyː
Blueprints can be linked to levels: when you load a blueprint for edit, when you save it the blueprint will be "linked" to the active level. Then whenever you open the blueprint, the level will also automatically load.

When a blueprint is saved after a level is solved, the blueprint will be stored as a solution. Solution blueprints, when shared on workshop, will have a special tag that will allow searching, so other players can see how you solved a given level (and you can compare with others').
You can also create a "solution blueprint" directly via a new button on the main window that becomes available whenever a level is solved.

It still doesn't store metrics, will most likely be added as soon as metrics are stable. Ideally, metric implementation should come with proper diagnostic tools, like critical path visualization or a graph with activations per cycle etc.
Next I should be working on that and on the extension of the campaign.
Please don't hesitate to share what you think of these features, or if you have ideas for improvements!
Have fun!




