A lot of player reported that the enemy missile spam in the later missions gave them a lot of trouble so we rebalanced flak defences such that the player has a much better chance defending themselves against this type of attack.
furthermore, Community members have added cool new things such as:
- tooltips for each and every player weapon and ability
- a chapter select mode in the bonus menu
for a full list of changes see our patch notes:
patch 4.2a
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* fixes a bug with asaga not being visible in the Mnemosyne Abyss battle if you load the game during turn 1.
* fixed a possible crash if you beat a boss with the vanguard cannon
* fixed a bug with 4.2 that erased the quantum warhead upgrade if you bought it on 4.1.
* upgrade window became more user friendly (by Renari)
* fixed a tooltip bug with short range warp.
* it's no longer possible to farm enemy carriers for unlimited money.
patch 4.2
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* tooltips added by Quickman
* chapter select added by EnderShadow
* command point generation globally reduced.
* flak decay mechanic overhauled. you are now far less likely to get blown up in turn 1 by enemy missiles.
* weaker buffs and curses no longer overwrite stronger buffs. this includes the buff from the 'full forward' order.
* accuracy buffs no longer affect healing and other support skills.
* the range on the gravity gun is now infinite.
* enemy units surrender when their leader is destroyed which now gives you bonus money - half as much as if you had destroyed them. sniping the enemy leader asap is not much more economically viable.
* hard difficulty again decreases damage the player does by 25%