Patch notes:
- Updated timer at the end of the level to include more data
- Updated some of the lights in E1M2
- Fixed some missing collision on some assets
- Added a retry button to the end of level screen
- Improvements to jump pads
- Fixed some menu navigation issues related to newer UI
- Plus some more other fixes and i hope this update doesn't break more stuff
Here's an update on the new level! This new level is going to be smaller than the citadel and a bit less linear.

