PressA2Join.com held an interview with us about TSP - check it out!
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The game has large exploration elements to it, how much time do you think can be spent traversing the planets terrain?
Sjoerd: We are aiming for around 7 to 9 hours of exploration and game time, so it is quite large indeed. The game will have some bottlenecks everyone must pass, which are part of our linear story driven approach, but other than that areas can be traversed as players see fit. You can also always backtrack to any previously explored areas and look for more there. Over a hundred secrets have been hidden away in the world, some within large secret sections.
Oh and here is a new screenshot!
Things are shaping up well now. Since the in-game footage video was released a few months back we've made thousands of changes, and we are now aiming to wrap up production December 20. After that we will enter QA and validation, along with a Christmas break, as we approach our intended late January Early Access/Xbox Preview release.
We will be showing more of our changes as we roll towards release, but here are the major changes we've made:
- We redid all of the voice acting.
- We now have the pocket computer talk to you too, HEV style.
- Entirely reworked our objective system so it is more exploration focused. You are no longer told where to go half the time, but instead told to explore, and a new objective comes in only when you've come near an object of interest.
- More items.
- New UI.
- Perks and Buffs added.
- Crafting redone. Now easier to use, shows you what can and cannot be crafted.
- Much more mystery and weird stuff happening to drive the player's curiosity forward all the time.
- Did lots of external playtesting to ensure everyone understands everything. About 1500+ issues solved.