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0.63 - Huge VR and low-mid end performance update!

v0.63

MAJOR
*Massive VR update. Every single aspect of VR was worked on. Tracking is now entirely correct. VR menus exist. VR settings widened. Extra optimizations and so forth!
*Extra rendering sharpening on high end and a lot of additional speed improvements on low end. Super low end now renders without grass and shadows, among various other settings. Ideal for low end PCs, laptops, and VR.
*Bug fixes and improvements throughout. ~30 misc issues fixed and improved.
*New features: Select male/female in a nicely made menu during the intro + an explorer diary menu to re-read all previously found story elements.
*Two optional commandlines were included that might help those of you with freezing loading screens. Please see below for info.

For additional VR info on WIP features see at the bottom

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Rendering
*Low shadow quality now no longer displays any shadows at all, making it considerably faster, giving a significant boost.
*Foliage is now downscale with lower settings. At low world detail no small foliage is visible at all giving a few % boost.
*At Ultra quality the game is sharpened additionally leading a more refined look
*On low end post process effects are now also downscaled leading to more performance gain.

Core
*PDA staying in recording mode for too long after voice events fixed
Incorrect subtitles fixed
*Crafting apply point no longer super big in some scenarios
*Can no longer light plants on fire if they are below 40% in size to prevent tiny crafting apply points
*Subtitles and speech no longer continues during game pauses
*Male voice when shivering or drinking while playing with female voice fixed
*Xbox X button changed to force up the PDA
*Max health set to 1000 instead of 1200
*Backpack pick ups give 3 slots instead of 2 per pick up
*People with freezing level issues or issues with save games not fully reloading can try to start the game with commandlines "-SolusNoGC -SolusLoadDelay" and please let us know if it helps.

Levels
*Landing opening smash-2-rock-sequence now has larger apply points so you cannot accidentally pick up the rocks
*Landing 2 secret gates now open per secret button in a fixed order.
*IP wrong story resolved towards end
*IP less chance (fixed?) Sky One gets stuck on stair case
*FPC2 wrong story resolved right before the sawblades
*Windmill monster now disappears after activating the mill, and reappears later.
*CR extra secret pick up

UI
*Explorer Diary added!! Found in in-game menu.
*Game now has a proper gender selection screen in which you can pick between *Octavia Sken or Octavius Sken, embedded into the intro.

VR
*Now has proper VR main and in-game menu!!
*Intro works in VR!!
*Vive controllers no longer rotate away from player when turning in real life!
*Camera height now correct. Can change between seated and standing by *pressing the reset tracking button in-game (right shoulder button Vive controller).
*Vive controllers now correctly positioned. Raising your hands in real life to in front of your eyes matches the virtual ones
*Vive controllers now have a visual virtual representation in game
*Vive crosshair now shows information on what you are doing in game
*Game understands the difference between Vive and Oculus (WIP)
*Jump a bit higher
*Faster default walk speed
*Xbox controller View/Back button resets view (alongside existing F12, or Vive controller right shoulder)
*Proper crosshair when not using the Vive controllers (Oculus for example).
*Separate head option works again. Can now move independently of head position if option is turned on (default off).
*Game must now be started in either VR or non VR mode. Can no longer switch back and forth. Use -solusVR as comandline.

VR specific notes
*Reset the view with Xbox select button (small button center left) or Vive right controller shoulder button (small round above the large trackpad).
*There is no inventory screen yet. You must still cycle through your items one by one. Crafting is also a bit slower therefore.
*No tutorial windows yet. The game is harder to play in VR due to less feedback and information presented to you.
*No loading screens. When the game loads you will see the default VR view. Just wait, it'll come.
*There are multiple ways of moving, you can control this via the options menu. There is a teleport item you get about 15 min into the first level also. Plus we made pressing the Vive left pad teleport you forward. So you can pick between teleport gun/instant teleport via Vive left pad/normal walking with a configurable walk speed and strafing/smooth rotation/rotating in 45 degree steps.

Let us know how all these changes work out as we are very close to the full release!