City
In the previous update, we added more details to the city map, but we encountered performance issues and time-consuming work while adjusting the city’s environment.
We have now reworked the environment, removing structures that blocked the player’s view to make visibility wider.
In the upcoming updates, we will continue improving the city map’s environment to give each map its own unique identity.



car loot

We’ve changed the lootable vehicles to increase variety and encourage more exploration.
Crafting Change
We have updated the crafting recipes to make material usage simpler.
- lockpick = 1 aluminum > 1 wire
- crafting bandage = 2 cloth, 1 antiseptic > 3 cloth
- building plant = 1 paper > 10 wood
- sleeping bag = 1 cloth > 10 cloth
- wire = 3 metal, 2 aluminum > 3 aluminum
- stone axe = 5 wood, 5 stone, 2 cloth > 5 wood, 5 stone
- stone pickaxe = 5 wood, 3 stone, 2 cloth > 5 wood, 3stone
- fishing rod = 1 wood, 3 plastic, 1 wire, 1 gear > 1 wood, 3 plastic, 1 gear basic
- wood hammer = 5 wood, 2 cloth > 5 wood
- crafting bow = 10 wood, 10 cloth > 10 wood, 1 wire
Balance Change
Adjusted weapon durability so that both melee and firearms can be used for a longer time.
Adjusted healing values of medical items.
- bandage = 13 > 25
- blood = 90 > 100
- craft bandage = 20 > 10
- craft syringe = 20 > 20 + 30
- first Aid = 38 > 45
- large medic = 55 > 50+ 30
- pain killer = 32 > 10 + 35
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