Lately, I’ve been focusing mainly on technical improvements to the game - fixing bugs and flaws, as well as updating the engine.
I carried out many optimizations in the codebase, significantly improving performance: the game now runs several times better, for example, instead of 40 fps with occasional drops, it now runs steadily above 200 fps without stuttering.
I also improved pathfinding for characters, animals, and aliens - besides better performance, movement is now more precise and smoother.
