Added
1) AI units arrived and located in the reserve cells can displace player units, if they have an advantage in forces.
2) Added ML-20 152 mm guns spotter in quick battle.
3) Added MG-34 heavy machine gun.
4) Added VPGS-41 rifle grenade.
5) Added artillery battery with LefH-18 guns to quick battle organizational structure.
6) Added units armed with MG-34 heavy machine gun in quick battle.
7) Added Pak 97/38 gun.
8) Added units with Pak 97/38 gun in quick battle and operations.
9) Sounds of shots for lePak-41, Pak-97/38, Kwk-38/39 guns.
10) Specifying the order type for quick battle scripts.
Changed
11) The Stepanovka operation, taking into account the displacement new possibilities.
12) Weapons and ammunition amounts indication for infantry.
13) Selection algorithm of the weapon shown in the tactical diagram for infantry units.
14) Do not give a message when crew abandons unarmed vehicle.
15) Changed the algorithm of weapons and ammunition picking during a battle.
16) Number and location of defense places in buildings.
17) Territory calculation when calculating the results.
Bugs
18) Fixed a bug with missing speech of unbuttoned vehicle crews.
19) Fixed a bug with broken hot keys for finding unit and attaching the camera in the deployment phase.
20) Fixed a bug with incorrect ammunition %% indication for a squad.
21) Fixed a bug with long pauses between consecutive orders.
22) Fixed a bug with second crew members of heavy weapons, which were out of trenches in some cases.
23) Fixed nonoperability of user scripts in quick battle.
24) Fixed a bug with gun gunlayer’s wrong selection of sight after its transportation.
25) Fixed bugs related to transportation of guns in various combinations of order sequences.
26) Fixed a bug with incorrect positioning of soldiers in multistory buildings in the initial orders phase.
27) Fixed a bug with the map cut-off when short distances to the horizon are selected in the settings.