This week we finally completed the process of re-instating all of the campaigns - All 38 of them have been re-added and tested.
With that completed, we have now moved onto the final stage before releasing a beta build - we are going through our list of remaining bugs, UI tweaks, and gameplay tweaks - followed by some general testing of the game.
This week's tweaks and bugs include:
Code of War AI no longer able to attack on same turn as declaring war
Fixed missing visual feedback in autobattles
Fixed come scouted stacks appearing "ghosted"
Realms can no longer trade when at war
Fixed Garrison units being able to attack
Fixed a number of missing spells
Fixed some events appearing incorrectly
Fixed combat preview not accounting for Charge
Fixed water not causing Disorder in battle
Fixed some missing sounds
Fixed phantoms not ignoring terrain effects
Fixed settings screen not working mid-game
Fixed missing plunder when capturing objectives in battle
Fixed rare bug causing free hero to not appear when loading a saved game
Gameplay: Cavalry now slower over rough terrain
Gameplay: Cavalry charge no longer works in extreme terrains (Old Forest, Swamp, Mountain)
Gameplay: Heroes no longer able to move infinitely
Gameplay: Shield wall reduced to maximum +2 defence
Gameplay: Siege attacks apply Shatter after damage instead of before