The EA2 Beta branch has been updated again to build 1369.
We have managed to track down and fix a few of the seemingly random crash bugs which we get reports of, as well as the usual assortment of fixes and improvements.
There was something of a delay in this build - This was caused by us making some changes to the way the game is structured in order to be able to support loading mods - We are in the process of preparing a new modding tool, and setting up Steam Workshop support for the game.
Fixed errors in target data for Witherwing spell
Fixed rare bug causing crash when Fearsome/Terrifying units end a battle by capturing
Fixed issue allowing the player to be offered a Hero they cannot pay for
Fixed -10 relations due to war persisting after the end of a war
Fixed issues with trade after loading a saved game
Fixed Ghastly Laboratory requirements
Fixed unit Disband button being available when unit is imprisoned
Fixed undead units taking damage when attacking from Ledia
Fixed TEXT_MISSING in building demolish confirmation
Fixed random crash when selecting units in battle
Fixed possible crash if the first unit in a stack dies when attempting to attack Ledia
Fixed crash when the AI tries to enslave too many units
Fixed AI ending up in negative gold by recruiting prisoners
Fixed AI ending up in negative gold by purchasing Heroes
Fixed a number of memory leaks
Fixed crash if Catacombs is present in Ledia when undead units attack
Fixed Wood Lore spell not working when RP generating building is present
Fixed crash if Cloudfels attempts to use transport ships
Fixed Flier units still retaining some benefits below 40 health
Fixed Mead Hall appearing in non-capitol provinces
Mutual defence treaty no longer triggers on offensive war
Resources pull-out panel now includes trade income
Added Ledger panel - click on the button next to the Treasury number
Improved memory usage and speed of auto battes
Improved AI turn speed for realms with large armies
"Landmarks" text in magic panel changed to "Provinces"
No longer crashes is Steam is not enabled - now gives error and closes normally
Forced March spell now works on Hero as well as Units
Slightly decreased AI chance to retreat in tactical battles
AI less likely to pay large sums of money for a peace if there has been no fighting
No longer possible to loot your own provinces while recapturing them
Reduced number of trade offers being sent to the human player each turn
Some more building balance changes applied
Khazoth and the Elven realms (particularly Sirucil) start the game with more units.
Elves cost a bit more to purchase and a bit less to upkeep.
Orcs cost less to upkeep.