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Update on patch

Thanks to all of the people who have bought the game so far :)

We know that there are issues for some players, which are making the game unplayable for them. These issues didn't come up in early access, they only occur under certain conditions which showed up once we had a larger number of players.

We apologise for the inconvenience caused to the affected players, and we want to update everyone on the current progress - and let you know that there is progress going on. We appreciate your patience while we resolve these issues.

We have been working as fast as possible to get a patch prepared and released to fix the issues which have been identified, we are hoping to make that patch available at least as a beta patch on Monday. So far, the patch will cover the following:

(Short version: There were 3 significant crash bugs which are the bulk of the problem, and all of them are being addressed in this patch)

Fixed possible crash when AI has negative spell cast chance
Fixed bug causing random crashes in tutorial battles
Fixed crashes in trading when re-opening a trade previously not sent
Fixed various minor crashes
Fixed cases where terrain types are not correctly identified
Fixed rejected heroes not being removed from the game
Fixed capitol provinces being able to revolt
Fixed Syndicate building causing extra agents to be created every load
Fixed incorrect treaty broken message when a player attacks Valegorm Palatinate
Fixed incorrect Rivalry message if player viewed Valegorn Palatinate before starting game
Fixed treaty buttons on foreign affairs allowing Mutual Defence with Valegorn Palatinate
Fixed AI being able to send Mutual Defence treaty offers to Valegorn Palatinate
Fixed Venom effect being applied in cases where unit did not actually attack
Fixed Boruvian Empire taking penalties for destroying Galeni and Berany
Fixed AI unit purchasing always assuming that it is at war
Fixed some engine issues which may have been causing crashes for some users
Fixed not being able to load older saves
Fixed Suicide unitsin autobattle appearing to still be alive
Fixed missing unit type in Iron Barony armies in tutorial
Fixed treaties not being broken when allies refuse to join a war
Fixed units being able to move into splitterp ass from invalid locations
Fixed missing scrollbar on campaign description text
Fixed harbour fleet retreating when it's owner wins the province
Improved AI unit purchasing in general
Modified campaigns with a protect objective to be easier
Clicking realm in Foreign affairs diplomacy list now selects that realm
Recon units now get to use all of their move points on second move
Keshite catacombs now only works on Maledor's initial provinces
Increased participation of ranged units in auto battles
Increased visibility of open pull out panel indicator
Decreased bonuses for siege weapons vs forts in autobattle
Many objectives now have a "Go To" button to zoom to the target
Units in selected army are now grouped by their unit type
Navies are now destoryed when realm is wiped out instead of turning rebel
Allies now grant Scout on all stacks inside their borders