This week, we have been working on 2 specific things, rather than a lot of smaller tasks.
Firstly, we have completed the 4 generic campaigns (Rivalry, Last Man Standing, Conquest and Power Games), as well as started the process of restoring the individual realm campaigns - this process started out slowly (as we find and fix general problems in the campaign system), but will go much faster as things come together - hopefully we will have a full set by the next update.
Secondly, we have added support for playing video files to the game engine - for now, this means that we have replaced the static title screen background with an animated one, and it gives us some possible options for the future.
Of course, no update would be complete without a collection of bug fixes:
- Fixed crash when increasing trade offer
- Fixed crash caused by double-click
- Fixed crash when starting game
- Fixed crash when exiting game
- Fixed various crashes related to loading saved games
We would love to share the awesome new title background, but a still image wouldn't really do it justice, so instead here's an image of autobattle. Note that units now line up in proper formations - they also fight in these formations during the main phase of the battle (in the skirmish and general melee phases, units are free to select targets to hit, and now they will choose targets based on their ability to actually deal damage rather than just basing it on attack/defence strengths).