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EA2 Beta - Build 1182

The EA2 Beta has been updated to Build 1182. This is mainly a bug fxing update, with some small tweaks to the game.

If you are already on the beta branch, the update will be automatic. If you are interested in trying the beta version, the instructions can be found here:
https://steamcommunity.com/app/312430/discussions/0/405690850608282178/

Patch notes:

Magical attack types now grant +1 attack against Shield Wall
Flipped battle UI to place end turn button on right
Cavalry can no longer charge if the move ends on a water tile
Fixed vampirism working on other undead units
Added several new status effects to combat result previews
Fixed duration of Diseased effect in battles
Fixed display of combat preview results when there are multiple status effects
Spells which can target an ally now work on realms you have a Defence treaty with
Improved display of economy value on province info cards
Fixed unit bonuses from Cradles and Patrons not affecting units already in training
Frozen Hoofprints spell now applies an area effect
Spells targetting units can no longer be cast on targets which are not Scouted
All Agents affecting a realm are now recalled if the realm is destroyed
Fixed units becoming invisible when changing to/from transports
Transport units during tactical deploy now display the unit they are carrying
Fixed transport units at end of battle moving into province without unpacking
Fixed naval units retreating to land and land units retreating to sea in battle
AI units now use healing abilities in battle
Aoutobattles now make use of healer units
Galeni campaing - now requires less units to have Loyalist Brigade
Provinces under occupation now have a red pulsing outline
Fixed issues with Turkish locale settings preventing game from starting
Fixed crash when unit is captured while retreating from morale damage
Fixed crash when accepting changed settings
Added resource names to trade table/trade offers
Fixed crash when trying to display details of a destroyed unit
Unit info card now shows damage type colours on attack stats
Fixed being unable to accept or refuse to join war if a battle has already started
Fixed non-working Dormant unit ability
Ficed invisible units after loading game in tactical battle
Fixed invisible units when using Necropolis power
Fixed tactical battle returning to deployment phase when loading saved game
Fixed being able to merge armies which are too large in sea zones
Fixed group/single tooltips on unit purchase screen
Restored the option to Liberate an allied province if you capture it in battle from a mutual enemy