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Sovereignty EA2 Beta - Build 1239

Build 1239 is now live on the beta branch. Those already using the beta will be updated automatically, if you are not using it and wish to do so, instructions are here: https://steamcommunity.com/app/312430/discussions/0/405690850608282178/

This patch contains the battle improvements mentioned in the previous post, as well as a number of more general improvements to the gameplay. There are also some performance improvements - particularly with regard to the Out of Memory errors which some people appear to have been experiencing - this patch will not yet completely stop that from happening, but it should increase the length of time that it is possible to play for before it happens.

Full patch notes:

Fixed Singing Shafts applying effect to non-archer units
Fixed Cradles/Patrons being awarded to realms which cannot accept them
Fixed a numbe of bugs in AI peace calculations
Fixed incorrect "charge" icons appearing on units in battle
Fixed unit training time visibility on purchase screen
Fixed province flashing red if it was obtained by treaty
Fixed memory leak caused by text rendering
Fixed performance issue related to texture loading/caching
Fixed memory leak caused by unit counters in battle
Fixed memory leak/performace issue related to redrawing realm borders
Fixed AI not accounting for provinces lost/gained in wars
Fixed AI trading provinces for peace when no fighting has occured
Fixed possible crash when Frozen Hoofprints is repeatedly cast
Fixed crash in tactical battle if mousing over out of bounds tiles
Fixed crash when trying to deploy more than 20 units at once
Fixed crash when attacking a harbour with transport ships
Fixed incorrect trade message when trade severed
Fixed unintended hexlines on tactical battle map
Fixed crash when Quarantine spell expires or is removed
Fixed severed trade only ending one side of the trade
Fixed Call the Horde triggering every time a game is loaded
Fixed right-clicks being ignored if they are on an army counter
Fixed not being able to move army by clicking directly on another army
Fixed background hissing noise in music tracks
Fixed possible crash when AI chooses to break treaties
Fixed missing terrain effects in tactical battles
Fixed continue button ignoring ironman games
Fixed possible crash after winning/losing game if there is a message pending
Khazoth Campaign: reduced capitol captures required
Maledor Campaign: Palatinate will no longer use Cloud City
Icespire Campaign: Now requires more landmarks to win
Forts are now visible during battle deployment
AI now has threshold peace value, below which peace cannot be bought for any price
Flying units can now capture Victory Locations in battle
Added post-load check to eliminate any naval units on land (to fix old saves)
Improved health and morale bars in battle
Slower speeds for tactical battle are now considerably slower
Improved readability of Objectives list
Settings file converted to text format
Settings Screen UI improved (mainly to make it easier for us to add new settings)
Added a number of settings to rebind shortcut keys
Increased closest zoom level in tactical battle
Smoothed edges of Fog of War around battle area in tactical battles
Improved move/attack range display in battles
Adjusted positions of some tactical battle UI elements
Added a combat log to the upper-right corner of the tactical battle UI
Removed ability to pin info cards
Added highlight to selected army on map
Added grid line option for tactical battles (default: G)
Added tooltips to explain why an army cannot move to a particular location
Units awaiting deployment now charge upkeep (only fully trained units)
Added a few sound effects for UI actions (using hero cards, opening and closing panels)
Added art for town tiles in tactical battles