Warlords,
Steam Next Fest has officially begun. To kick off this event, I have prepared a final update for the Warlord: Awaji’s Demo! As of now the Playtest is deactivated. If you were using the Playtest app, please switch to the Demo, your data will automatically carry over!
To make the new-user experience even more smooth, I have added unit highlights to help distinguish friend from foe. The level XP and damage scaling has also been adjusted to make early levels more forgiving, but still provide a good sense of accomplishment at the end of the Demo’s progression. In addition, there is now an extra level, with a cool new armor color.
Full changelog:
- Added level 13 with a new oyoroi armor color
- Added character highlights with option to disable
- Added option to disable radar
- Added chance for spears and naginata to break instead of drop when out of stamina
- Added ability to break props down when hit, showcased on the shields
- Added assist half XP if an enemy the player had hit dies within 3 seconds
- Lowered XP requirements to level up
- Removed XP from killing injured or surrendered allies or taking their heads
- Changed damage scaling to logarithmic, so early levels provide a faster damage boost
- Increased drop chance of yari and naginata when out of stamina
- Increased stamina cost to block with spear
- Increased damage and hit force of naginata and odachi
- Polished wood particle
- Improved positioning of wounded characters to reduce physics glitches
- Fixed kaishaku XP not triggering if gore option is disabled
- Fixed permanent corpses not displacing grass
- Fixed bug where allied corpses could not be hit
I hope this will be a nice “definitive” edition of the Demo. Should there be bugs or imbalances, I will work on those in the coming week. However, I am calling the Demo officially finished so I can pivot back to developing the main game!
Later this month I will have another exciting announcement, so please look forward to that.
Enjoy the Demo!
Darkmatter