Howdy howdy,
A small list of changes this month but only because I've been pretty much hacking away at one thing.
I've been working on some more dramatic areas of the game which I don't really want to spoil but basically it's a lot of work which once done, will be able to be reused across the game.
At the moment I'm in the trenches of it but it's very very close. Here's some stuff I can share...
Changes this month:
Allow the player to "interrupt" figs movement
Now, if we're moving right and we suddenly press left, we'll immediately go left instead of waiting to reach the tile we originally aimed at. This makes it feel a bit more responsive than it was previously. There's still some work to do in this area but it's a nice change
Slow the movement down even more
Everything in the game has been slowed by another ~10%. After a period of not playing it and then coming back to it, it all felt very fast, I can only imagine what it felt like to a regular player
Add two more levels to the first area
Add some more second area ghost levels
Optimise boss certain particles
Performance improvements to bomb explosions
Anyway, that's all this month!
I went on a few other side quests that weren't figs-related which took a bit of time but they're dying down now.
See you next month!
