General Changes
- Added elite enemies in mobs of level 40+.
- Magic damage removed from rings and amulets.
- All item types can now drop in any room.
- Items now feature different skills depending on the room.
- Fixed several bugs that caused the game to crash.
- Improved multiplayer functionality.
- Enhanced inventory management.
Monster Changes
- Removed scaling resistance from some monsters.
- Reduced the bleed effect applied on bosses.
- Reduced life regeneration of bosses.
- Adjusted how monster difficulty scales.
- Reduced the damage dealt by the Skeleton Master.
Skill and Character Changes
- Added a new skill for the Archer.
- The starting ability for all characters will now be the same.
- Reduced the cooldown time for Blink.
- Increased the damage of some staff spells.
Reforge and Equipment Changes
- When reforging a skill, it can no longer repeat the previous skill.
- Added a tip to indicate where to place the item for reforging.
Visual and Interface Improvements
- Introduced a unique, custom cursor for the game.
- All maps now feature stairs for easier navigation.
- Fixed multiple client-side errors.
Thank you for playing Dungeon of Grandmasters! Keep sending your feedback and stay tuned for upcoming updates!
