Visual Changes:
- Replaced the model for the iron mine, to resemble an ore vein more, with some chunks of iron embedded.
- Several textures were updated to better fit the low poly style of the game.
Editor Content:
- New scenario-exclusive(for now) Wolf was added as a unit. It's a quick high damage unit strong versus civilians but vulnerable to military units.
- Added brick road and dirt road tiles as scenario-exclusive tiles. These can be used to speed up travel with brick road having half the movement cost of an empty green tile, and dirt road having 3/4 of the movement cost.
AI Improvements:
- AI is now much more effective at attacking enemy buildings, and way more aggressive in its attacks.
- AI will now much more effectively search for valid starting point, were it to start in an obstructed tile.
Balance Changes:
- Reduced the time to research settlements from 2 to 1 turn to shorten the time required to start setting up mid-game economy. To compensate for this speed-up the following two changes were made.
- Reduced amount of population each settlement gives 3 -> 2
- Reduced amount of gold adjacency bonus of a Townhall 3 -> 2
Quality Of Life:
- When attempting to place a Townhall in invalid position, an error message will now be shown to avoid confusion
- It will be no longer possible to set up a Townhall on sand to avoid inconsistency.
Bugfixes:
- Fixed an issue with population sometimes displaying double its intended value in between turns.
