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Black Ice v0.4.5 is live!

The TL;DR is that I changed a ton of numbers, fixed a bunch of bugs, and added a new item: The Lasbreaker. You should be able to carry over your old saves, but it would be best to start a new character to stay balanced.

Additions:

  • Added the Lasbreaker, a new icebreaker type that damages all enemies touching the hack link
  • Added a bunch of new achievements, including Humble Beginnings
  • You can teleport to another player in multiplayer by holding tab and clicking their name
  • XP is now shared evenly among all players within 50 meters in multiplayer
  • Added Sprint Toggle option so you don't have to hold the button down
  • All text in the game has a new font, which should help Linux players who don't have Arial. It also looks really cool
  • :D added to multiplayer (you'll know it when you see it)

Changes:

  • The SHARK now scales with difficulty... strongly
  • Damage Returned now scales much more with ilevel
  • Changed item rarity colors
  • The color red should now only be used in text for bad things. Magenta is used for Weapon stats now
  • Set Items have been renamed to Epic items, to properly correspond to their function, since sets aren't implemented
  • Weapon Range talent nerfed to 5
  • RAM Regen talent changed to 5%
  • RAM talent changed to 5%
  • Health talent changed to 5%
  • Movement speed talent removed (but items now have more)
  • Weapon recoil is lower
  • Machineguns have been tweaked to be more competitive with snipers and shotguns
  • Reason (the Unique machinegun) has been buffed
  • Railguns fire faster and cost less RAM, but do less damage
  • Most modular weapons fire faster
  • Icebreakers hack faster and scale better with ilevel, but cost more RAM
  • Item level to Required Level scaling has changed
  • Item affixes overall are more variable
  • The homing affix now has a maximum amount that can drop on an item
  • You now only lose 10% of your credits on death, but the maximum amount you can lose is now 250k (from 50k)
  • Enemy HP scaling has changed (more at high level)
  • Enemy Damage scaling has changed (less at high level)
  • You now get most of your XP from hacking instead of killing enemies
  • XP required to level has been lowered, since enemies give less XP now
  • Lasgun damage has been lowered a bit, RAM cost has increased a bit. Still pretty OP
  • Mines no longer shake your screen as much
  • Only 30 enemies can spawn from a server at one time (60 from all servers), but servers will spawn the same total number of enemies before being hacked
  • Jetpack is now quieter
  • The store near the spawn zone has lower level loot now
  • Knockback to players shouldn't ever be *too* ridiculous
  • Player HP and RAM Regen per level has been buffed
  • Only unique items have a minimum level requirement of 5 now
  • Items now cost more from stores compared to how much they sell for, encouraging players to hack for items instead of shop
  • Players can no longer spawn more than 6 mines per mine item - spawning more causes the oldest one to explode
  • Jetpacks now use a percentage of your RAM that increases as they heat up. This is so that players can no longer fly forever, so they actually have to give the enemies a fighting chance.
  • The hack timer is now a progress bar counting up (It's at 80%! I need more time!)
  • When you create a character, the default is a blank bar, which should lead to some more interesting names in multiplayer. Random names are still available
  • Players can no longer choose to not spawn buildings (which people thought was a bug)
  • Enemies fall to the ground faster
  • All player projectiles fly faster, so you don't need to put as much of a lead on enemies
  • Players can select the closest multiplayer webserver to them manually. All games are visible from all servers. I'm talking about the real, physical, out-of-the-game cloud server that hosts multiplayer games, not in-game servers.
  • Servers drop 3 loot less often (1-3 is still what you get)
  • Damage taken redness is now a LOT more noticeable, especially after taking multiple hits
  • Healing items (Instant and Over Time) heal for a lot more
  • The SHARK's death explosion is a lot more spectacular now
  • Sprinting now looks cool as it changes your view a bit
  • Mines do less damage and use more RAM, but are still super strong
  • You can no longer unequip an icebreaker or mine while they're in use, or a jetpack while it's heated up
  • Maximum movement speed is now +150% (down from +200%)
  • Additional hack range on items is a little lower
  • Missiles don't knock enemies back as far
  • Other servers spawn further away from Finality
  • Finality spawns further away from the spawn zone

Bug Fixes:

  • Dying now causes the game to save, so going back to the main menu won't make you lose progress
  • Updated the achievement system to work even if you exit the game prematurely
  • Mines and Health Powerups now can fall through enemy shields
  • Achievement: Pay, Pal now works even if you drag and drop the item
  • Enemies can no longer fly at you when you're jetpacking about. They can still jump
  • Piercing weapons no longer go through the floor
  • Firing two lasguns at once no longer causes crit problems
  • Crit and Crit Multiplier are no longer global affixes
  • Shops now drop the appropriate item level loot when hacked
  • Swarm Server info terminals now display text appropriately
  • Enemies no longer seem to stick to you when they're close
  • Jumping off mines to effectively walk on air has been disabled
  • Pressing enter after you die no longer causes issues
  • Skipping the intro video should be faster and not cause issues
  • Enemy Shields and Mines should no longer cause lag
  • More enemies can be on screen at once now
  • Player mines shouldn't blow up on other players in multiplayer
  • The modding menu buttons for payloads and unique payloads have been fixed
  • Zombie Derezzed enemies should no longer appear
  • Joining games with passwords now works properly
  • Swarm buildings now change colors properly in multiplayer
  • Jump buildings no longer drop the item on top of them when they're hacked
  • XP can no longer overflow into negative numbers
  • Aimbots and the SHARK are now much better at chasing you down
  • You can no longer hear icebreakers from across the map in multiplayer
  • Camera shake can be turned down properly now
  • The Flatline talent now properly checks for you to be below 5% HP
  • Enemies no longer keep being knocked back after teleporting to respawn
  • Frostbiter, one of the unique lasguns, spawns less particles and therefore causes less lag
  • Music doesn't change way too often anymore
  • Really high RAM regen no longer causes items to not reserve RAM
  • You can now see damage numbers in multiplayer (crits don't show as red, though)
  • You can no longer see the original pre-bloom/1990/CRT textures on items in close range peripheral vision
  • Jump puzzle buildings now always have the correct level displayed in multiplayer

Thanks for reading all this! I hope you like the patch <3
- Super Duper Garrett Cooper