Hello everyone, this is the ZGGAME team,
A huge thank you to all the fighters who have shown concern for the game's recent developments! Welcome to this edition of our Dev Log. We're excited to share our recent progress and upcoming optimizations with you all.
Exploring New Directions
New Game Mode:
We've received a lot of feedback from players hoping for more rounds in the Tournament. However, the Tournament is designed as a high-stakes, exclusive, and periodic event, so simply increasing its frequency isn't the best path forward. Instead, this season we are focusing on designing a new game mode. This mode will be more accessible with a lower barrier to entry, but it won't be a completely new combat system.
Royale Crystal Sink:
We are still working on a plan for how players can spend their Royale Crystals this season and currently have a viable draft in place. Building a complete and sustainable sink for this currency will take time, so we will be rolling out related features and improvements gradually in future updates.
Community Q&A
Q: Can the infinite stun build be removed or nerfed?
A: Every build can have some amazing, high-impact moments when it's fully realized, and each has its own counters. The high-frequency stuns from the Ultimate-focused build are a reflection of it reaching its peak potential. That said, we are indeed re-evaluating the "feel" of playing against this and considering how to reduce player frustration. This was the same line of thinking that led to the nerf of the WOLF HUNTER's ultimate, which can no longer have its stun duration extended by bonuses.
Q: How about adding a small bonus for randomly selecting a Hero and Treasure?
A: We think this is an interesting and valuable suggestion. A similar system exists in DOTA 2, and we will evaluate a specific proposal and its feasibility within our current game modes in the future.
Q: Can you find in-game moderators (MODs) and give them permissions to manage chat?
A: Due to our team's size, it's very difficult to actively monitor in-game chat in real-time. This is why we designed the in-game chat report button, which allows players in the lobby to collectively determine if chat content is abusive or offensive, with the system handling punishments automatically.
Granting special permissions to individual players would not only require developing a new system but would also introduce new risks, such as potential abuse of power and the challenge of managing the moderators themselves. Therefore, with our current technical limitations, we encourage players to use the existing report button to help maintain a healthy community. We truly appreciate everyone's love for the game and care for the community environment.
Q: After disabling Heroes and Treasures, it takes a long time to find and re-enable them. Can you add a "re-enable all" button?
A: We will be optimizing this feature in a future update. The current plan is to add a "Disabled" filter to the collection/gallery system.
Q: When will the game be available in other regions on the Google Play Store?
A: The initial review process took a significant amount of time and effort. To prioritize getting the game approved, we didn't attempt to launch in multiple regions at once. Now that we are successfully live in some regions, we will proceed with preparations for launching in Japan and Russia this season.
Other News
We have recently launched successfully in some regions on the Google Play Store and have received some reports about compatibility issues causing crashes. We are actively analyzing this feedback to gather useful information that will help us pinpoint and fix the problem.
We have also been brainstorming some new systems for the future and will soon be using surveys to help us prioritize their development.
That's all for this Dev Log! We welcome all your thoughts and discussions, and we'll see you in the next one!
