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Test Server Update – October 10: New Shallow Fleets and Resource Distribution

New Shallow Fleets

Added new Dutch Fleets patrolling the Shallow Waters southwest of Shroud Cay (Nassau Patrol area).

These fleets do not attack players (unlike the patrolling NPCs on Trincomalee ships).

It is impossible to join a battle on the side of the Fleet, and the same applies to initial pulling into the battle — this prevents players from disrupting others’ engagements.

Each Shallow Fleet consists of 15 NPC ships: La Renommée and Cerberus.

Sinking these ships provides a chance to loot rare offensive items with an increased drop rate.


Resource Distribution

Resource distribution for most ports remains unchanged compared to the Live Servers, with the following exceptions:

  • Uncapturable shallow ports in the safe zone (Bahamas): Additional resources and ammunition have been added to make the new player experience easier.

  • Free ports: Now offer crafting resources (excluding rare woods).

  • No ports have had any resources removed compared to the Live Servers.

Important:
Due to the introduction of new contract rights for port owners, the following adjustments have been made:

  • Uncapturable shallow ports in the safe zone and free ports now have significantly increased supplies of resources required for shipbuilding and consumables.

  • This ensures that resources are not completely denied to players even if port owners restrict contract rights to their clan only.


Other Changes

  • Updated Patrol Rewards

  • Open-World Warships now drop more doubloons

  • Updated Requirements for Port Fortifications and Port Visual Style Changes

  • Lowered sail and mast hitpoints

  • Improved NPC decision-making when switching broadsides

  • Round shot and double charge now retain full damage up to 1,000 meters, after which their effectiveness gradually decreases out to 3,000 meters