Patch notes for Patch Version: EA 0.4.13 on May 8th, 2018
Steam version number: 2752715
New Feature
- Scenario map: Barony of Birmingham
Stability Fixes
- Fixed a crash that was caused by double clicking the top of the window when in windowed mode;
- Fixed a crash that was caused by selecting the "dynasty trade" action while a member of the dynasty had died;
- Fixed a crash that was caused by initiating a trial where the evidence did not specify the location of the illegal action;
- Fixed a crash that could occur while the player's character was married & attempted to change residence;
- Resolved a crash that could occur by selecting the "fast forward" option immediately after a saved game was loaded;
- Resolved a crash that was caused by carrying a Dagger in the player's inventory;
Fixes
- Fixed multiple issues which related to selecting an appropriate location for constructing new buildings in the game world;
- Resolved an issue where a mountain could "vanish" if a building was constructed at the intersection where a mountain & an available site for construction were connected;
- Character Creation Menu: Resolved an issue that would allow the player to have an unlimited amount of attribute points by selecting the reset link;
- Resolved an issue related to trading a vote in "dynasty trade" where the message "the trade is no longer valid" & the trade was cancelled even though it was still valid. This should no longer happen;
- Improved the AI concerning its reactions to political propositions. It will make a choice instead of always refusing;
- Multiple improvements with the AI in relation to how it manages the production of items;
- Resolved an issue where a NPC would no longer move since they were looking for a bench to sit on. This was caused by an issue with collisions;
- Items in the front store can now only hold items that are produced by the type of building. Therefore, cookies cannot be in the front store of a smithy;
- If the player is unable to upgrade a building, the reason will be displayed when the mouse cursor is placed above the button "Upgrade Building" in the production window;
- Medicus now plays the correct animations;
- While in jail, a character can no longer apply for an office position;
- The action panel will now be displayed in the bottom center in all scenes except for the Medicus scene. Consequently, the player can leave a scene & will not be stuck in the scene;
- A character's action which is in progress will no longer be cancelled when selecting the actions: put building on sale, make offer on building or destroy building;
- After choosing an action, the player's character will remain selected after selecting the target;
- Resolved an issue that would render a character invisible, if he/she was attacked while inside a grove, brushwood or cemetery;
- Fixed an issue where the action to change to a new residence was disabled. This should no longer be the case;
- Adjusted the control of "zoom in/out" functionality while navigating in the area map window;
- When changing residence, the cost will be 200 coins as intended as opposed to 400;
- General improvements concerning the transfer of items;
- Resolved an issue where buildings that were on sale were not purchasable;
- Character's will run instead of walking when carrying out the action "Sabotage";
- When changing clothes via equipping another type of garb while riding a horse, the horse will no longer be detached from the character;
- Employees reaping herbs will now wait to drop off their items if the storage of the business they are connected to is full;
- When a dynasty dies out, their buildings belong to the city and can be purchased;
- The increments of playing speeds were slightly adjusted in order optimize the frame rate;
- Buildings can no longer be built on narrow streets since carts could not access them;
- Character Creation Menu: Only one voice will be played at a time;
- Resolved an issue which would teleport the player's character to their residence or market by selecting the "Go Home" or "Go To Market" actions. This should no longer occur;
- For some reasons, it was not possible to send the application to be considered as new Sovereign to the Monarch once the player became a noble;
- Fixed an issue where the player could not adopt an orphan after the player already had 6 children, but some had passed away. Now, the game recognizes the children that have died & will let the player purchase a child. The maximum number of children is 6;
- NPCs should no longer riot a castle;
- Resolved an issue where the action "unload all" would not always work. This action should now work correctly;
- Adjusted the maximum number of dynasties for the single scenario maps;
- When a level 1 building was constructed it could have happened that for the duration of a frame, the level 2 & 3 would appear & immediately disappear;
- Resolved an issue where the player's avatar would be considered as an employee of the business it entered & would therefore block the slot for a new employee;
- Shortcut keys have been disabled while entering an amount of money in the "give money" window;
- Resolved an issue where special characters from other languages were not displayed correctly in the text of newly built buildings or in the Skill Tree bonuses;
- Multiple text fixes;
Balancing
- AI controlled businesses: all level 1 businesses will now start with an annual budget 300 coins and it will hire 2 workers and 1 transporter. All level 2 businesses start with 3 workers, 2 transporters and a budget of 600 coins & the level 3 businesses start with 4 workers, 3 transporters and a budget of 900 coins;
- AI controlled businesses will now equip their transporters with bags and carts;
- When starting a game, the AI will choose a greater variety of start-up skills for NPC Dynasties;
- AI businesses will now begin with resources in order to ensure the immediate production of items & their transfer to markets;
- AI farms will now produce more resources;
- The needs of the population were reduced in order to stabilize the amount of items / resources which are purchased;
- The market will check itself periodically: if resources are missing, the market takes care of receiving more, while the people purchase resources with very high stocks;
- When hiring an employee, they will now come with a variety of levels between one to three;
- The robber camp will now have immediate access to hire one transporter;
- Growth of the population adjusted;
- General balancing of the single scenario maps;
UI Tweaks & Fixes
- Map Selection Menu: Added the images of the single scenario maps;
- Character Creation Menu: Rotating the character is no longer possible while editing a input box;
- Character Creation Menu: The color of the character's hair & clothing will no longer be reset after choosing another set of clothing or the size of the character;
- Character Creation Menu: The hair style button will no longer be accessible if variations of colors are unavailable;
- Character Creation Menu: Improvements related to the display of the initial skill path;
- Production Menu: The storage rules will no longer be accessible in the player's residence;
- Production Menu: The status of each transport has been added & is displayed beside the route link. The status will indicate whether the transport is moving to a location, picking up at the location or if there is a problem that needs to be resolved;
- Production Menu: Added an equipment section to transporters, workers & visitors in order to ease the transfer of items that can be equipped. You can have access to the equipment slots of characters, if you click the button in the header of the production menu. This also works in the market menu;
- Production Menu: The number of visitors, shown in the transport section of the production window, will now be properly displayed;
- Market Window: Selling items in the market can now be dropped anywhere in the items section;
- Market Window: When purchasing items & the amount selection tool is displayed, only the amount will be affected when using the scroll mouse button. Before it would scroll the list of items underneath simultaneously;
- Market Window: The equipment panel of the avatar will be automatically opened at the marketplace;
- Erect Building Menu: While selecting a building that was furthest to the right of the menu, it could happen that the details Tooltip would appear far to the left of the building icon in question. This has been adjusted;
- Erect Building Menu: The number displayed to the left of buildings relates to the number that the player has in possession;
- Area Map: Using the mouse wheel to zoom should no longer cause the camera to zoom in the world as well;
- Area Map: Added a filter "Show/Hide all";
- Area Map: Added tooltips for clarification;
- Area Map: Added a camera icon which represents its location in the world & the direction it is pointed towards;
- Area Map: Improved the information displayed related to trade routes;
- Skill Tree Menu: The scrolling of the skill tree will no longer stop if the cursor moves out of the menu;
- Skill Tree Menu: Multiple icons added or replaced;
- Skill Tree Menu: Replaced missing bonus unlockables which are connected to titles;
- Politics Menu: Multiple fixes with the positioning of text & UI elements;
- Politics Menu: Added a tooltip to the Sovereign position;
- Clean-up of various UI elements due to them appearing blurry in game;
- The text boxes of mouse over tooltips should correctly adjust itself to display the entirety of the text;
- The bonusable & unlockables icons that are displayed in the details tooltip should be shown in their entirety. The details tooltip can be viewed by holding the right mouse button with the mouse above a UI element where it is available;
- The Map link displayed on the bottom right side of the HUD, now works as a compass & is connected to the direction the camera is pointing. The half of the needle which is full points north;
- Fixed an issue which would cut off text in a pop-up window even if there was space for the text to continue;
- The cost of the Horse Cart should be correctly displayed in the detail tooltip when viewed in the Market window;
- For the far trade action, the progress bar should now be correctly displayed;
- Kidnapped characters will now appear in the player's inventory;
- If a character has been kidnapped, the action to transfer the kidnapped character to the player's residence will appear in the action panel;
- If the avatar has trained for an attribute, the extra allotted point will be displayed in the Character Selected window, located on the bottom left side of the HUD;
- The quick access panel which displays buildings being spied on will now show more buildings before the scroll bar is used;
- Missing Steam icons have been added;
- Multiple action icons have been replaced;
- Updated the quick notifications icons with the revised UI style;
- When a skill is unlocked, a quick notification icon will appear below the link to the skill tree. You can see what skill was unlocked by placing the cursor above the quick notification;
- Added a tooltip for event notifications which are displayed on the right side of the HUD;
- Added a quick notification icon below the link to the quest window after a quest has been completed, with an additional tooltip with more details;
- Adjusted the color of the text displayed in the detail tooltip of items;
- Added a notification when a building the player owns has been destroyed;
- When a character reaches adulthood, his/her portrait will now be updated;
- Adjusted the mouse over version of interactive UI elements in order to easily distinguish them from their base version;
- Modified the detail tooltip of interactive UI elements in order to easily distinguish them from the mouse over version;
- Multiple adjustments & modifications to the glyphs which appeared blurry & unclear. The glyphs are the icons which are displayed with text;
- Fixed an issue which would cause text to stretch;
- The detail tooltip of items will now correctly display the selling / purchasing price similarly to the format used in the market;
- Added multiple missing tooltips;
Art
- Multiple texture fixes on various 3D models;
- Correction of multiple textures which are related to various character's levels of details;
- Corrected the hair for certain character types;
- Multiple 3D model corrections;
- Fixed a glitch that would elongate the hands of one of the female commoner models;
- Fixed two issues which relates to the captains of ships. First a correction concerning the eyes of the captain on larger ships & took off a "glow" that would appear around the captain of smaller ships;
- Correction of animations that were connected to the action "make a compliment";
- Added missing animations which are shown in the Medicus scene;
- Multiple animation fixes;
- Adjusted the size of the birds;
- Multiple environment fixes in various maps;
- Adjustments to the particles;
- Multiple adjustments to the game's shaders;
- Animation assignation adjustments;
- Adjusted the line of sight effect;
- Adjusted some of the colors used to define the city districts and villages when pressing the "Space" key on the keyboard;
Important Message
This patch includes a lot of bug fixes and UI changes as well as enhanced performance and the new scenario map "Barony of Birmingham".
If you realize rapid camera movement due to enhanced performance, there are two ways to overcome this problem: 1) change the camera speed in the options menu or 2) hold down the “shift” key while moving the camera with keyboard or mouse wheel.
Transport items such as bags and carts are no more automatically equipped when you drop them into a character’s inventory. As a result, these items can now be transported like all other goods. You can equip characters with bags, hand carts or horse carts when you open the “equipment panel” via the arrow symbol top right of the production menu or the market menu.
After installing the latest patch, your old saved games will possibly no longer be shown in the menu due to the reason that the game recognizes them as “incompatible”.
All your feedback is appreciated! Please provide us with as many details as possible as this will help shorten bug fixing times. Relevant saved games help us while reproducing bugs, so please add them to a Redmine ticket.
Many thanks!