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Patch notes for Patch Version: EA 0.4.5 on March 27th, 2018

Patch notes for Patch Version: EA 0.4.5 on March 27th, 2018
Steam version number: 2634696

New Content & UI
- Action "Spy Building": While your henchman is spying on a business, an altered version of the business menu will be displayed. The business being spied on is listed through the quick access menu on the right side of the HUD;
- Diary Book with all important past notifications and events;
- Statistics Window, including Winning Points section with a graph to compare the five most successful dynasties with your dynasty;
- New UI in Medicus Scene;
- New UI in Church Scene;
- New Born Child pop up which enables to name a new born;
- Added the Action Tooltip: this window shows more details and - if a target was selected - the chances of success. This window will appear after selecting an action and the target;
- The UI which enables the possibility to change the color of clothing in the residence scene has been replaced;
- Votes in a political election is now tradable in Dynasty Trade;
- Revised version of the font implemented;
- Animals have returned;

Fixes
- Fixed a crash that would occur after loading a game that was saved while the playable character was in jail;
- Fixed a general crash that was related to loading a saved game;
- Resolved multiple other crashes that were connected to loading saved games;
- Fixed multiple crashes which were caused by AI Dynasties that were using invalid skills. This would occur 10 to 15 minutes after starting a game;
- The AI will no longer target children while doing the actions pick pocketing or ambush;
- Resolved an issue where a thief, robber or lansquenet employee would "freeze" if they were interrupted while completing an action. Now, after the employee has been interrupted, it completes the previous action afterwards;
- Various tweaks to the AI of NPC businesses;
- The AI will stop building items if there is no space in the storage;
- Removed the possibility for AI controlled businesses to add extra slots to the storage;
- Added a 350-coin budget to AI controlled family businesses;
- AI: Dynasties who hold the correct title will now apply for office which includes their respective family members;
- Actions taken by a Dynasty AI will now correctly influence their Attitude which can be seen in the Dynasty Window;
- Multiple improvement of the AI & the action "Commit burglary". It will now consider the relationship between the acting dynasty and the owner of the building. Added a 12-hours immunity to buildings that have been subject to a burglary;
- If a chosen heir of a Dynasty has not reached adulthood, his/her actions will now be limited to actions such as going home, going to school as of the age of 5 & hire henchmen, etc. Consequently, actions such as attacking another character or marriage are disabled;
- Fixed an issue which would reset the money & XP of the player's dynasty;
- Characters can now only apply once for a political position & can only re-apply after the election if they did not win;
- Resolved an issue which would permit a 3-year-old child to apply for a political position;
- Only three applicants can apply for one political office position at a time;
- The productivity of employees is now correctly affected by his/her level;
- Fixed an issue which would disable the Upgrade button in the Production Menu even if the player had met the requirements to upgrade the building to the next level;
- The maximum number of children per couple is now 6, for player dynasties and AI dynasties;
- Fixed an issue where the prompt for the "Give Money" (-> A bag of coins) action would not appear when selecting the action;
- Relationships between Societies should now be working as intended;
- Optimized the process & positioning when constructing a new building;
- Multiple text fixes;

Additional UI Tweaks
- The option which enables a building menu to automatically open when entering a building has been added to the in-game options menu;
- The route of a transporter is now displayed when selecting it from a business window;
- The accused for a trial is now correctly displayed in the Evidence menu, the Trial scene & in the Trade menu where the accused is normally displayed;
- Production Menu: the menu will refresh itself continuously to see employees or transport being hired in real time;
- If a henchman is in one of your businesses, he/she will appear in the "other" section which can be selected in the "Workers" panel;
- The Storage Rules window is now merged with the Transport Rules which are accessible in the production menu;
- The "space bar" key has been enabled for naming a saved game;
- Multiple corrections of icons which were not being displayed correctly or causing other elements to no longer be being interactive;
- Updated the Event Icons which are displayed in the Diary Book;
- Notifications no longer pop-up automatically if the mouse hovers the link in the left of the HUD;
- Multiple corrections related to text spacing & appearance of the font;
- Replaced the remaining Add-on icons that were using temporary art;
- Replaced multiple Bonus icons that were using temporary art;
- The required UI element to fire a henchman in the quick access panel has been added;
- Various small tweaks in UI elements;

Art
- Multiple animation and skin corrections for characters and animals;
- Clean-up of various animations;
- The 3d model of the Medicus level 3 has been changed, so that the building can be entered easily again;
- The clickable area of the farm has been changed, so that only the buildings themselves can be clicked and trigger the buildings tooltip;
- Multiple correction of skins & items assignation;
- Missing animations added;

Important Message
Content patch EA 0.4.5 contains some new features and UI replacements, as well as bug fixes and enhancements for the AI. Slightly over 80% of the tickets in Redmine are resolved now. We continue our efforts on implementing all features and fixing the remaining bugs. The update should improve stability further, the performance is subject to improvement in the updates to come. After you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown in the menu. And please don’t forget to attach the “save game” with reports on Redmine.
You might notice a drop of performance due to the re-introduction of animals in the game. There are known bugs with long distance journeys and overseas trips - too much XP outcome, exotic goods cannot be used at the moment and some other issues. Henchmen with a job like "guard a building" cannot be dismissed via the character quick access. We will look into all of these issues.
You will no longer be able to use numbers when giving a name to a building, child or saved games since it was causing technical issues. Special characters in character names of NPCs are not shown at the moment. There are some other minor issues with the display of texts that we will take care of asap.
Thank you all for your patience and support!