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Patch notes for Patch Version: EA 0.4.1 on February 28th, 2018

Patch notes for Patch Version: EA 0.4.1 on February 28th, 2018
Steam version number: 2561228

New Content & UI
The interface elements and menus in the following list have been replaced or added to the game. Note that some elements are not finalized but will be as development continues.
- Book of Dynasties, incl. a filter for marriageable characters;
- Quests Menu window;
- Family Tree Menu window;
- Erect Building Menu incl. buildings on sale;
- Politics Menu incl. the Office Tree, Office Information, Evidence & City Rules (you can apply for multiple office positions with a single character atm., but you will get just one of them. And the cutscene for office meetings is not yet implemented);
- Dynasty Trade Menu window. Note that trading between dynasties is only accessible once a certain title is reached;
- Book of Societies (the "relations pentagram" doesn’t show the real relationships atm. and there are all societies on the scenario maps instead of just 5);
- Scenario Settings Menu for single player games (choosing the number of dynasties does not result in the desired number of opponents atm.);
- Character Creation Menu;
- System Menu Save / Load;
- Options menu;
- In-game options menu;
- Level 2 tooltip (details tooltip) for items;
- Layout of quick accesses to family members and henchmen modified and more information added;
- Far Trade Market menu;
- Trade Route window which is connected to the Production window of a business (clicking the cart wheel next to a transporters portrait still opens the old trade route menu, but changes here should not have any effect on the route);
- Calendar window which will include important appointments of family members, like elections and trials;
- Indictment window which can be viewed by selecting a trial listed in the Calendar's quick access panel situated on the right side of the HUD. The indictment window will display information about a trial & enable the possibility to choose a verdict before the trial if the player is a judge for the trial in question;
- Replaced the temporary user interface used during a trial;
- Replaced the area map with a lot of filtering possibilities;

Fixes
- Fixed a crash that could potentially occur after completing a Far Trade, saving the game & reloading it;
- Fixed a crash that would occur while purchasing a robber camp & one of its employees was doing an "Ambush" action;
- Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building menu;
- Fixed a crash that would happen during a trade of a building that was simultaneously being destroyed in the process & the dynasty trade menu was opened;
- Fixed a crash that would happen if a city district or village was missing a certain amount of "non-playable characters". If it is the case, the game will now adjust the population of the city district or village in consequence;
- Fixed a crash that could sometimes occur while the game was updating itself & could not find specific assets;
- Fixed a crash that would take place after moving to a new residence & the game was re-loaded;
- Fixed multiple crashes that was caused by invalid windows;
- Fixed a major issue that is connected to dx11! It was responsible for multiple crashes and prevented the game to start on certain computers;
- Fixed a crash that could sometimes occur when displaying the second level 2 tooltip (details tooltip);
- Fixed a crash that was caused by the AI when it searched for the best items to buy for buildings which did not have a front store;
- Fixed multiple crashes that was caused by initiating a trial from found evidence;
- Fixed a crash that could occur while saving a game during a combat & then loading the same game;
- Fixed a crash that could occur after selecting a business which no longer held any items in its storage;
- Fixed a crash that would happen after selling an item in a far trade market;
- Fixed a crash that would occur while an employee was performing the pick pocket action & was not connected to a dynasty;
- Fixed multiple crashes which are related to loading saved games;
- Fixed a crash that could be initiated from an NPC (Non-Player Character) who was caught by a guard after completing the action pick pocket;
- Fixed a crash that was caused by pressing shortcut keys while selecting options in the system menu, loading screen, etc. Shortcut Keys are now disabled until inside a game;
- Fixed a crash which could occur while trying to steal off a corpse after a combat;
- Fixed a crash that was caused by finding a piece of evidence in which the target was a building;
- Fixed a crash that was caused by marrying a character that had no valid city district or village as origin;
- Fixed a general crash that could occur in the main menu;
- The Robber Camp Master AI now work as intended. It will hire & control the employees if this option is selected by the player;
- The automation of the actions "Ambush" & "Jugglery" in the Robber Camp now work properly;
- Multiple fixes concerning the ambush action when saved & a game is loaded;
- When the player performs or orders an employee to do an ambush, the character will now place itself in the middle of the street near the location set by the player;
- Multiple improvements related to the employee's AI of the Robber Camp;
- The actions "Pick Pocket", "Burglary" and "Scan Wealth" which are associated to the Thief can now be set to continuous or "loop" through the business window;
- AI: The actions Pick Pocket, Burglary and Scan Wealth associated to the Thief can now be performed automatically by the employees if the "AI Master" functionality is activated in the business window;
- The action "Scan Wealth" will no longer include Resource Producers or Public Buildings;
- Multiple improvements related to the collision boxes of characters;
- Added a "piece" of evidence to each city district and village at the beginning of the game which can be found by Henchmen. Note that the Henchmen will not always be successful;
- When selecting a family campaign in the System Menu, it will now appear in the in-game Quest Menu window as the default quest;
- Fixed a bug which would stop the animations of a character who is joining a fight. The characters should no longer freeze during or once the fight has ended;
- Fixed a bug in which a NPC transporter would possibly freeze after a combat. Now they will return doing their last action such as continuing their route;
- Fixed a bug that would render the player's character frozen if the player would attack a nearby NPC;
- Fixed a bug which disabled street view, by pressing the space key, after loading a game;
- Added the possibility to "kick" members out from a society;
- Employees can now be given an action through the business window even if they are not currently inside the business except for producing items;
- Fixed a bug where a cart attached to a transporter would continue playing its animation after the transporter would detach itself of the cart in order to fight;
- Fixed a bug which stopped the birds from playing their flying animation after loading a game;
- General improvements to the targeting process when selecting a character to which the player wants to interact with, such as combat;
- Applying for a leadership role for a society now works correctly if the position is available;
- Fixed a bug that would display the information of the last selected character on a city guard when the city guard was selected;
- Fixed a bug which disabled or hid the fire employee button in certain businesses. The fire button should now be present in all production windows;
- Multiple translation fixes;

Additional UI Tweaks
- In the Evidence window, after the link "Initiate Trial" is selected, the window will now refresh itself & the link will disappear;
- Added feedback after a Trial has been initiated;
- Far trade markets are now accessible via the area map - please note, that you need a certain title to be able to send a transporter to a far trade market. Sadly, the access to far trade markets via the quick access in the right of the HUD is still not possible;
- An election will now be displayed in the calendar quick access menu;
- Reminders for trials added to the calendar in the right of the HUD;
- The election for the leader of a society is now displayed in the calendar;
- Tooltips should not overlap the borders of the screen anymore;
- Adjusted the size of the level 2 tooltip in the family tree menu to correctly display the values of a dynasty;

Art
- Numerous LOD optimization for trees and buildings;
- Clean-up of various animations;
- Clean-up of the Jail scene animations;
- Various correction to map elements;

IMPORTANT MESSAGE
Among others, this patch includes an extensive overhaul concerning the replacement of the obsolete art used in the user interface which also connects revised & added gameplay mechanics. Furthermore, this patch resolves numerous stability issues (crashes) as well as general fixes, solidifies multiple gameplay mechanics that are already in place as well as the AI that is attached to them and the optimization of the 3D world which includes the animations used in the game.
Please note: we are not done to 100% with most of the newly implemented UI elements and features, but we wanted to have them implemented as soon as possible. We continue with our efforts to finalize all features of the game. You will notice that the narration text during the camera flight at start of the scenario map is not displayed. We will fix that with a coming patch.
If you experience a low framerate on your computer, then we recommend to play in low to medium camera height with the camera angle down until the performance of the game was enhanced.
Thank you for your feedback and your patience!