Patch notes for Patch Version: EA 0.3.3 on December 22nd, 2017
Steam version number: 2393790
New Content
- Added a "trash can" icon in the production menu top-right which can be used to destroy unwanted items (position of the icon is temporary);
- New scenario map: Duchy of Mazovia;
Fixes
- Fixed a crash that was caused when an employee did not have the necessary raw materials to produce an item;
- Fixed a crash which was caused by selecting an older saved game that was no longer valid. Now, the player will be brought back to Main Menu to select another saved game. Invalid or older saves from previous patches should be deleted;
- Fixed a crash that was caused when sending either your character or employee on a far trade;
- Fixed a bug that causes the player to start as a Serf without any coins, raw materials and no starting skill;
- Fixed a bug which would stop the avatar and employees from continuing their production cycle after loading a saved game. This bug forced herbs gatherers to gather around resource points and remain there doing nothing, and transporters to gather around businesses or markets;
- In the in-game menu, the options "Load Game" & "Return to main menu" are available. Note: it may take a bit time until the loading screen appears;
- Improved an issue which renders the in-game menu difficult to open by using the "Esc" key while playing on different speeds;
- While in the market after selecting an item, the cursor no longer disappears while hovering over a character beneath the menu;
- Henchmen can no longer be used as workers;
- Fixed a bug where a henchman sent to conquer a building was stuck in a loop until he was dead. This no longer happens. We are aware that with the Mazovia map only, the Henchmen might not immediately follow the order. This will be looked at for a future patch;
- The maximum of building add-ons for businesses has been adjusted as such: Level 1 now has 8, Level 2 now has 16 & level 3 now has 24;
- Fixed a bug which did not allow the player to purchase a level 2 or 3 add-on if there was no level 1;
- Balancing: the duration of time for pickpocketing has been shortened;
- If a quick access number was typed in for the name of a save game, the selected character was sent to the location the quick access number was associated to;
- Multiple text corrections;
UI
- Various action icons replaced;
- Almost all item icons replaced;
Art
- Characters: Corrected textures of the chainmail & plague mask for female characters;
- Various texture corrections for bridges & vegetation;
- Shader adjustments of the vegetation;
IMPORTANT INFORMATION & KNOWN BUGS
There is an issue with the "Conquer Building" action in the Mazovia map. Reaching the in-game menu via the esc key after multiple game speed changes can still be problematically, and you can still use your henchmen as transporters. We will resolve this bugs with a coming patch.
As per usual, when a new patch is released, we highly recommend to start a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before. Thank you.
The next patch will be ready in early January. We wish you pleasant holidays and a really great start into 2018!