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Feb 9th Blacks Ops III Patch Notes - 1 of 3

Multiplayer

General

  • Added ability to launch into Safe Mode after improper exit
  • Addressed an issue allowing Players to infinitely vote for the previous map.
  • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
  • Balance pass to improve XP earn rate consistency across game modes.
  • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
  • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
  • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
  • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
  • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
  • Added additional anti-cheat support.
  • Added Colorblind Mode to Options menu that supports different types of Color Blindness (Deuteranopia, Protanopia, Tritanopia).
  • Removed UI error that could occur if players were idle for a long period of time in the Main Menu.
  • Using controller + mouse now disables target assist.

General Gameplay

  • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
  • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
  • Addressed issues that affected Cryptokey earn rate consistency across game modes.
  • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
    • Cerberus – AI-controlled
    • Talon – AI-controlled
    • Wraith
    • RAPS Drones
    • GI Unit

  • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
  • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
  • Teammates can no longer damage friendly Scorestreaks in Hardcore.
  • Addressed issue where Players were able to place turrets underwater after using Rejack.
  • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
  • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
  • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
  • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
  • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
  • Fixed issue where hit markers moved off center when being damaged.

Black Market

  • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
  • Updated Black Market purchase animations and FX.
  • Addressed audio issues with Black Market when accessing it during matchmaking.

Theater

  • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.

Store

  • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
  • Corrected visual layout bug that occurred after purchasing COD Points.

Combat Record

  • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
  • Players can now compare stats with Friends in the Combat Record.

Specialists

  • Outrider
    • Sparrow
      • Increased ability to hit enemies.


  • Nomad

    • Increased Rejack stand up speed.
    • Increased remaining Power when player terminates.

  • Prophet

    • Tempest
      • Increased ability to hit enemies.


  • Reaper

    • Equalized footstep audio volume to the same audibility of other Specialists.

  • Spectre

    • Reduced leftover Specialist Power available if Player died while activating the Ripper.


Create-A-Class

  • General
    • Fine-tuned Rapid Fire effectiveness across all weapons.

  • Submachine Guns

    • General
      • Reduced sprint out speed

    • VMP

      • Fixed issue where Player would occasionally not show on the radar when firing.

    • Vesper

      • Reduced recoil stability.
      • Reduced Hip-fire accuracy.

    • Weevil

      • Increased medium distance damage range in Hardcore mode.


  • Assault Rifles

    • ICR
      • Increased ADS aim stability.
      • Increased long distance damage range.

    • HVK-30

      • Increased long distance damage range.

    • KN-44

      • Increased medium distance damage range.

    • SHEIVA

      • Increased ADS aim stability.
      • Increased long distance damage range.

    • XR-2

      • Increased ADS aim stability.
      • Increased recoil control.


  • Shotguns

    • Argus
      • Increased lethal damage range.

    • KRM-262

      • Increased lethal damage range.


  • Light Machine Guns

    • All LMGs
      • Increased ADS aim stability.


  • Sniper Rifles

    • Locus
      • Increased ADS aim stability.
      • Increased weapon switch speed.


  • Special

    • Brass Knuckles
      • Added spark effect to Brass Knuckles taunt.


  • Attachments

    • FMJ
      • No longer deals increased damage to the robot in Safeguard.
      • No longer ignores the armor provided to Satellite Drone carriers in Uplink.


  • Awareness Perk

    • Reduced audible range bonus.


Scorestreaks

  • Cerberus
    • Increased health of dropship
    • Increased AI targeting speed
    • Increased AI accuracy
    • Increased AI damage
    • Increased missile accuracy
    • Increased missile projectile speed

  • Hellstorm

    • Increased damage radius.
    • Increased projectile speed of bomblets.
    • Increased targeting radius.

  • Mothership

    • Increased health.

  • R.A.P.S. Deploy Ship

    • Increased health.

  • Rolling Thunder

    • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.

  • Talon

    • Addressed issue where the Hellstorm vision set would show in a Talon's final Killcam.

  • G.I. Unit

    • Increased G.I. Unit Drop Ship flares by two.
    • Increased health of dropship
    • Increased duration to 90 seconds

  • H.A.T.R

    • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.

  • Power Core

    • Cost decreased to 1250.
    • Duration increased to 60 seconds.
    • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.


Continued in Part 2