Continued from Part 1
Multiplayer
Maps
- Breach
- Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
- Swapped #1 and #3 Hardpoint zones in rotation.
- Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
- Combine
- Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
- Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
- Havoc
- Adjusting spawn points that would slightly drop the player to the ground when respawning
- Redwood
- Removing rogue pickup prompt while playing Search & Destroy.
- Adjusting spawn points that would slightly drop the player to the ground when respawning
- Fixed an issue where Players were able to leave the play space near southern gate.
- Hunted
- Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
- Nuk3town
- Fine-tuned G.I. Unit traversals around the map.
- Updated blue car profile to reduce poor engagements.
- Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
- Infection
- Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
- Added grenade collision on isolated area of Infection wall.
- Stronghold
- Fixed exploit where Players were able to get atop trees in several areas.
- Added kill brush to remove exploitable area near mansion.
Game Modes
- Free-for-All
- A loss will no longer be recorded when joining a Free-For-All game in progress.
- Hardpoint
- Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
- Safeguard
- Adjusted win timing in Safeguard.
- Search and Destroy
- Addressed an issue where inactive Players were not being removed from games in S&D.
- Uplink
- Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
- Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
- Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
- Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
- Reduced score bonus for kills while carrying Satellite Drone.
- Removed aim assist while carrying the Satellite Drone if using gamepad
- Capture The Flag
- Reduced score bonus for kills while carrying the flag.
Arena
- “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
- Domination and Kill Confirmed will be added to Arena Leaderboards.
- Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
- Arena default Custom Classes no longer contain restricted items.
- Removed the Map Voting stage from Arena.
Custom Games
- Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
- Titles for Custom Games are now displayed in the lobby with the game mode and map.
- Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
- An “Official” badge is displayed in lobby map image for Official game variants.
- Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
CODcaster
- Enabled CodCaster for bots only matches.
- Fixed bug where the CodCaster could begin a match before all Players joined.
- Player list will now wrap when cycling through Players.
- Player names now appear with the correct colors when using custom team colors.
- Addressed several UI issues related to CODCasting Hardpoint matches.
- Minimap will now show when a Hardpoint is in a contested state.
- Flag Carrier indicator should now properly appear when CODCasting CTF matches.
- CODCasters can now see objective indicators in the Player List when a Player has an objective.
- Addressed issue where if a Player protected/banned multiple items, only the first item would display.
Lobby Invites
- Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
- Fixed a crash that occurred when accepting an invite during any cinematic.
- Addressed several issues related to Players being able to exceed the max party size in various situations.
- Resolved several bugs related to joining a session from outside of the game.
- Players can now send game invites while in Campaign.
Challenges and Medals
- “Engineer Prestige”
- "Now You See Me"
- "Run and Gun"
- "Blast Suppressor"
- "Gunfighter"
- “Secondary Gunfighter”
- "Covering Fire"
Media Tab
- Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.
ZOMBIES
General
- Offline Zombies now available on PC.
- Daily Challenge feature added.
- Ready-Up functionality has returned to the Zombies lobby.
- Fixed an issue where Players were not able to achieve prestige master status.
- Fine-tuned weapon balance.
- Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
- Fixed issues where lightning effect wasn't playing on various weapons.
- Fixed several issues with Daily Challenges not showing the correct reward.
- Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
- Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
Continued in Part 3