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March 22nd - Black Ops 3 Patch Notes - Part 2

Continued from Part 1
Weapons

  • MR6
    • Reduced Max Fire Rate.

  • ICR-1

    • Increased Accuracy.


Challenges

  • Fixed a bug that would prevent the “100 Percenter” challenge from being awarded after completing all Multiplayer Challenges.
  • Resolved bug where Players were unable to earn a long shot medal for the NX ShadowClaw when Dual Wield was equipped.

CODCaster

  • X-Ray Player highlight is now the proper color for each team.
  • Scorestreaks now show up on the map regardless of which team is being spectated.
  • Added Specialist Meter indicator to the Player list; indicator will flash when Specialist is being used.

Custom Games

  • Switching teams during the pre-match phase will no longer spawn you on the wrong side.
  • CWL game variants have been updated with a 30 second pre-match timer.
  • Added multi-drone option for Uplink.
  • Included adjustable settings which will require all Players to join before the pre-match timer starts.

Theater

  • Corrected a bug which could cause Zombies to lack a walking animation.
  • Corrected bug where UI would fail to appear after loading a video clip from the Media tab.
  • Removed Hit Markers during game film playback while in Director Mode.
  • Addressed UI Error that occurred after a User interacted with the “Choose Mode” sidebar immediately after selecting “Take Screenshot” or while the Publish screenshot prompt was open.
  • Resolved UI error that appeared when attempting to delete a Local screenshot.
  • Addressed bug where the Bow FX would persist when watching a Zombies clip.
  • Fixed bugs related to the fast forward and record buttons.
  • Resolved issue that would occur if the User selected a Red Triangle Warning icon in their Recent Games.
  • Fixed bug where combat text would remain on-screen during a Highlight Reel.
  • Corrected issue where the UI would disappear if a Player pressed the Menu button during game film playback.
  • Fixed issue where burst fire weapons would sometimes be missing audio during playback.
  • When watching a Zombies Clip, addressed a bug where the Ritual Skulls would still be present during the Demon Bow quest if a Player rewound to the start of the clip.

ZOMBIES

General

  • All GobbleGum machines in a level are now active at all times.
  • The GobbleGum machine can now be accessed multiple times per round.
  • The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match.
  • The Player’s current GobbleGum pack will now be represented in the inventory screen.

Shadows of Evil

  • Personal items and gate worms will now use a shared inventory system.
  • The Ritual duration time has been reduced.
  • Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out.
  • Several stability issues with the main quest have been addressed.
  • Fixed bug where Margwas would continue to go after downed players.

Der Eisendrache

  • Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely.
  • Addressed issue where Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum.
  • Added several kill brushes to block off pathing exploits.
  • Addressed Zombies farming exploit at the test fire location.

DOA II

  • Added small chance of golden egg spawning at chicken farm.
  • Fix for enemy no longer spawning during long boss rounds.
  • Increased Coat of Arms duration.
  • Fix for golden chicken not laying up to 3 eggs.
  • Coat of Arms now team shifts zombies from enemy team to Player team; (As opposed to a neutral team). Players should no longer be attacked by COA’d zombies.
  • Fixed Player chicken to fire fated weapons(force/fury) instead of default LMG.
  • Tuned the Player rewards for donated life.
  • Flying enemies should no longer be able to go beneath the ground surface in the graveyard map.
  • Adjusted a pickup spawn location in Combine map that was spawning objects beyond invisible clip barrier.
  • Fixed a bug where extra lives could not be earned post score of 100M.
  • Made some logic adjustments to how Players are handled while the “How far can you get” screen is up.
  • Added Host Migration to public matches.
  • Players should no longer match make into public games that have reached the Farm arena.
  • Ready up functionality added to public lobbies.
  • Invisible shadow zombie fixed.
  • Fixed issue in ROJ where joining Player with could be awarded a fate already owned by current Players
  • “Fido” the Siege Chicken added.
  • Fix for spinning saw pickup not crediting Player for enemy deaths.
  • Adjusted solo anti kiting logic.
  • Chicken Bowl eggs now drop towards center of arena.
  • Fix for a condition where player could die exiting a vehicle.
  • Fix for rare condition where Silverback could jump out of the boss arena.