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Patch Notes - December 15th - Update - Part 2

Continued from Part 1

MULTIPLAYER

Create-A-Class

  • Special

    • In-game melee weapon flourish and inspect animations added.
    • Flourish animations can be triggered by pressing the Use/Reload button with any melee weapon equipped.
    • Inspect animations can be triggered by pressing and holding the ADS button with any melee weapon equipped.

  • Attachments

    • Suppressor
      • Increased damage range.

    • Laser Sight

      • Increased hip fire accuracy on Assault Rifles and Light Machine Guns.

    • Fast Mags

      • Increased reload speed.

    • Rapid Fire

      • Changed to increase the fire rate and not the burst delay on burst weapons.

    • Dual Wield

      • Reduced movement speed.
      • Reduced switch weapon speed.


  • Equipment

    • Concussion
      • Reduced stun time.


  • Perks

    • Overclock
      • Increased earn rate.

    • Ante Up

      • Increased starting bonus toward Scorestreaks.

    • Hard Wired

      • Increased effectiveness against enemies who have Sixth Sense equipped.

    Scorestreaks

    • General
      • Aerial Scorestreaks must be within a minimum distance from the map before locking onto them with a Launcher.

    • HC-XD

      • Increased explosive damage.

    • UAV

      • Increased base health.

    • Counter-UAV

      • Increased base health.

    • Dart

      • Increased explosive damage for collision explosion.
      • Reduced minimum speed.
      • Handling tuning.
      • Fixed an issue where the Dart was not locking onto enemy players.

    • Lightning Strike

      • Increased speed of payload delivery after target selection.

    • Hellstorm

      • Increased explosive damage of cluster bomblets.

    • Cerberus

      • Increased missiles required to destroy by 1.
      • Increased EMP Grenades required to destroy by 1.

    • Rolling Thunder

      • Increased explosive radius per drone.
      • Increased explosive damage per drone.
      • Increased health per drone.
      • Added 4 pairs of drones.

    • Talon

      • Increased damage when AI controlled.

    • Wraith

      • Increased base health.
      • Fixed an issue where the Flak Drone would not intercept incoming missiles.

    • R.A.P.S.

      • Increased missiles required to destroy Deploy Ship by 1.
      • Increased health per drone.
      • Increased explosive damage per drone.

    • G.I. Unit

      • Increased number of War Machine hits required to destroy.
      • Increased duration of G.I. Unit.
      • Increased recovery speed when stunned by an EMP grenade.

    • Mothership

      • Increased missiles required to destroy by 2.
      • Increased explosive bullet damage for owner turret.
      • Increased projectile speed of missiles for owner turret.


    Maps

    • Hunted
      • Addressed an exploit where Players were able to mantle to an unintended area on top of a waterfall.

    • Aquarium

      • Fixed an exploit where Players were able to mantle and reach a non-playable area.

    • Combine

      • Changing Hardpoint rotation for gameplay balancing.

    • Nuk3town

      • Fixed an exploit involving the Dart Scorestreak and one of the building walls.

    • Evac

      • Fixed an exploit where players were able to contest the center Hardpoint from outside the Hardpoint boundaries.


    Arena

    • Adding Power Rating when reaching Arena Masters rank.
    • Added support for displaying restricted item warnings.
    • Addressed an issue where players were able to ban or protect multiple items.
    • Leaving any time after ban/protect or draft in Pro-Series will result with the player losing a star.
    • Leaving before the match ends in Moshpit will count as a loss and the player will lose a star.
    • If the player has 0 stars for their current rank, they will not lose any stars. This applies to Pro-Series and Moshpit.
    • If the Player completes a match with a win/loss/draw, the correct stars are now awarded.
    • Players now properly receive losses when playing Search & Destroy in Arena.

    CODcaster

    • Kill Feed colors will no longer swap when a CODcaster switches between players on opposing teams.
    • Fixed an issue where teams would occasionally be swapped on the Round Win and Game Win screens.
    • Addressed an issue in Uplink where the Satellite Drone would show an incorrect ‘Away’ tag when switching to the other team’s perspective.
    • Fixed issues with incorrect team coloring on the minimap.
    • Outcome will now show the winning team’s name.
    • Death icons will now be colored by team.
    • CODcaster will no longer be affected by EMP grenades.
    • CODcaster will now show clantags.

    Challenges

    • Fixed an issue where Concussion Grenades, Flashbang Grenades, and Trip Mines weren’t properly getting tracked for Challenges.
    • Updated Challenges for new Black Market melee weapons.

    My Showcase

    • File-share support added for Custom Games, Screenshots, and Edited Films.

    ZOMBIES

    Dr. Monty’s Factory

    • Be sure to check out Dr. Monty’s Factory in the Zombies game mode lobby. You can use your vials of Liquid Divinium earned in Zombies mode to create GobbleGums by placing vials in the vats. GobbleGums are one-time use perks for Zombies mode and come in multiple rarities which have varying effects on your Zombies match. Use one vial to create one GobbleGum or experiment with two or three vials at a time for more GobbleGums and better odds at getting a Rare Mega GobbleGum, an Ultra-Rare Mega GobbleGum or a Special Sphere!

    General

    • Addressed an issue with Weapon Kits when reaching Prestige in Zombies.

    Shadows of Evil

    • Addressed exploits in the Shadows of Evil map.
    • Addressed various areas where zombies would not path to players.
    • The Dark Ops challenges should now unlock properly when reaching Prestige and completing the final Easter Egg.
    • Fixed an issue involving an active Level 2 Ghost Sword and the KN-44 wall-buy in the Footlight District.

    The Giant

    • Addressed exploits in The Giant map.
    • Addressed various areas where zombies would not path to players.

    CAMPAIGN

    General

    • Addressed split screen issues and general bugs.

    NIGHTMARES

    General

    • Nightmares will be unlocked for all players by default and will be selectable from the main menu, listed below Zombies.
    • Addressed split screen issues and general bugs.