MULTIPLAYER
General
- The Nuk3town map, Calling Card, Reticles and Weapon Camo are now available to all Players.
- Security Updates
General Gameplay
- Fixed error related to using a picked-up weapon from a Player who left the game.
- Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
- Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
- Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
- Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
- Enabled spawn trap logic in Public online matches.
- Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.
Create-a-Class
- Perks
- Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
- Equipment
- Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
- Addressed issue where the Combat Axe was unable to destroy the HC-XD.
Specialists
- Nomad
- Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers.
- Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.
Scorestreaks
- Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
- Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
Maps
- Fringe
- Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
- Gauntlet
- Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
- Rise
- Added collision to prevent sitting on top of door-frame near center of the map.
- Splash
- Added collision to prevent Players from mantling through geo near Market Street.
- Addressed exploit where Players were able to reach unintended areas near Atlantis building.
- Skyjacked
- Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.
Game Modes
- Safeguard
- Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation.
- Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
- Search and Destroy
- Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.
Continued in Part 2