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March 22nd - Black Ops 3 Patch Notes - Part 1

MULTIPLAYER

General

  • The Nuk3town map, Calling Card, Reticles and Weapon Camo are now available to all Players.
  • Security Updates

General Gameplay

  • Fixed error related to using a picked-up weapon from a Player who left the game.
  • Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
  • Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
  • Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
  • Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
  • Enabled spawn trap logic in Public online matches.
  • Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.

Create-a-Class

  • Perks
    • Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.

  • Equipment

    • Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
    • Addressed issue where the Combat Axe was unable to destroy the HC-XD.


Specialists

  • Nomad
    • Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers.
    • Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.


Scorestreaks
  • Hardened Sentry

    • Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.

  • Counter-UAV & UAV

    • Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.

    Maps

    • Fringe
      • Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.

    • Gauntlet

      • Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.

    • Rise

      • Added collision to prevent sitting on top of door-frame near center of the map.

    • Splash

      • Added collision to prevent Players from mantling through geo near Market Street.
      • Addressed exploit where Players were able to reach unintended areas near Atlantis building.

    • Skyjacked

      • Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.


    Game Modes

    • Safeguard
      • Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation.
      • Addressed bug where not all escorting Attackers were being awarded with the Escort score event.

    • Search and Destroy

      • Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.


    Continued in Part 2