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Game Progress up to 16th of December

Hey everyone. We know we've been a little quiet recently. sorry about that, but rest assured, it's because we've barely paused for breath since the last release. Here's a quick change log on some of the stuff we've been doing. Any questions, comments or feedback super welcome

Onikira: Demon Killer change log

[Bug fix] Reset score after challenge arena
[Level up] Art and grey boxing for “The Tengu” level
[Level up] Final dynamic encounter for Tengu level scripted and in testing phase
[Level up] Completed grapple puzzle scripts and animations in Tengu City
[Enhancements] Jiro moves, Added new tetsubo dash attack (forward, forward + X) and improved alt mash flow cancel windows
[Enhancement] New grapple point with animation
[Tools] Renaming resources faster (cut from 1min to a few miliseconds) WIP
[Enhancement] refinements in characters movement (wind regions, etc)
[Enhancement] Elite Bushi animations and frame data has been improved
[Characters] New Tengu enemy animations
[Enhancement] Level selection screen art and animation complete
[Audio] Added sounds to spawning tentacles in Imafuku
[Audio] Added audio across Tengu level

Screenshot of the level selection screen

Thanks for your support and happy holidays :D